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 <title>Facebook’s virtual gifts may make more than $40 million this year</title>
 <link>http://www.thestandard.com/news/2008/09/02/facebook-s-virtual-gifts-may-make-more-40-million-year</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;Late last year, there was a rumor going around that Facebook expected to make up to $40 million from its virtual gifts feature in 2008. I never got that number confirmed. But in January, Jeremy Liew of &lt;a class=&quot;fund&quot; href=&quot;http://venturebeat.com/Lightspeed Venture Partners&quot; rel=&quot;nofollow&quot;&gt;Lightspeed Venture Partners&lt;/a&gt; analyzed the company&amp;#8217;s gift sales and &lt;a id=&quot;t0.i&quot; title=&quot;concluded&quot; href=&quot;http://lsvp.wordpress.com/2008/01/23/facebook-digital-gifts-worth-around-15myear/&quot; rel=&quot;nofollow&quot;&gt;concluded&lt;/a&gt; that they would yield $15 million this year. Today, he&amp;#8217;s &lt;a href=&quot;http://lsvp.wordpress.com/2008/09/02/facebook-selling-digital-gifts-at-a-35m-run-rate/&quot; rel=&quot;nofollow&quot;&gt;revising&lt;/a&gt; that revenue number to be between $28 million and $43 million.&lt;br id=&quot;zs9o&quot; /&gt; &lt;br id=&quot;jy5y&quot; /&gt; Facebook has seen a great increase in the number of gifts that its users are buying for each other, the study found. Between 390,000 and 600,000 gifts, priced at $1 a piece, were sold per week during the three-week study, with an average of around 470,000 purchases.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://venturebeat.com/wp-content/uploads/2008/09/fbifs090208.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img class=&quot;alignnone size-full wp-image-97204&quot; title=&quot;fbifs090208&quot; src=&quot;http://venturebeat.com/wp-content/uploads/2008/09/fbifs090208.jpg&quot; alt=&quot;&quot; width=&quot;590&quot; height=&quot;268&quot; /&gt;&lt;/a&gt;&lt;br id=&quot;jy5y0&quot; /&gt; &lt;br id=&quot;zs9o0&quot; /&gt; So, wherever the $40 million rumor came from, Liew&amp;#8217;s study is the first good explanation of how it would actually be possible. We&amp;#8217;ve been hearing success stories from &lt;a href=&quot;http://venturebeat.com/2008/07/23/virtual-goods-starting-to-pan-out-for-facebook-game-app-developers-and-not-just-the-venture-funded-ones/&quot; rel=&quot;nofollow&quot;&gt;third-party application creators&lt;/a&gt; since earlier this summer, with some apps, &lt;a href=&quot;http://venturebeat.com/2008/08/25/developer-analytics-facebook-game-mob-wars-making-22000-a-day/&quot; rel=&quot;nofollow&quot;&gt;like Mob Wars&lt;/a&gt;, maybe making more than &lt;a href=&quot;http://venturebeat.com/2008/08/26/mob-wars-the-million-dollar-a-month-independent-facebook-app-may-legally-belong-to-sgn/&quot; rel=&quot;nofollow&quot;&gt;a million a month&lt;/a&gt;. This report gives credence to those numbers, too: Virtual goods are a good way for social networks and applications to make money. It also helps explain Lightspeed&amp;#8217;s &lt;a href=&quot;http://www.lightspeedvp.com/Portfolio/Default.aspx?cat=Internet&quot; rel=&quot;nofollow&quot;&gt;investments&lt;/a&gt; in third-party social networking companies that use virtual goods features, including Rock You and Friends for Sale.&lt;br id=&quot;d3ki&quot; /&gt; &lt;br id=&quot;hrwz&quot; /&gt; Facebook &lt;a id=&quot;wiac&quot; title=&quot;introduced&quot; href=&quot;http://blog.new.facebook.com/blog.php?post=2234372130&quot; rel=&quot;nofollow&quot;&gt;introduced&lt;/a&gt; the gifts feature in February of 2007. A gift is simply an image of something, like a heart, a flower, or hundreds of other options, that when given, shows up on a &amp;#8220;gift box&amp;#8221; in a user&amp;#8217;s profile. If the gift is public, then the recipients&amp;#8217; friends can see it, too. If it&amp;#8217;s private, only the recipient and the giver can see it. To buy a gift, you can browse the &amp;#8220;&lt;a href=&quot;http://www.new.facebook.com/giftshop.php&quot; rel=&quot;nofollow&quot;&gt;Gift Store&lt;/a&gt;,&amp;#8221; which features the most popular items &amp;#8212; along with a bunch of free ones, some of which are sponsored by advertisers.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://venturebeat.com/wp-content/uploads/2008/09/mggift090208.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img class=&quot;alignnone size-full wp-image-97205&quot; title=&quot;mggift090208&quot; src=&quot;http://venturebeat.com/wp-content/uploads/2008/09/mggift090208.jpg&quot; alt=&quot;&quot; width=&quot;500&quot; height=&quot;173&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Liew used the virtual gift store to calculate sales. There are limited numbers of gifts, despite the fact that they&amp;#8217;re virtual &amp;#8212; scarcity of virtual gifts leads to greater demand for them, presumably. You can see how many of each type of gift are left, as you&amp;#8217;re in the process of buying one (see screenshot). By recording the decrease in number available of gifts available over a given period of time, Liew found how many of a particular kind of gift were sold over that period.&lt;br id=&quot;c-nx&quot; /&gt; &lt;br id=&quot;c-nx0&quot; /&gt; Now, there are all sorts of complications here, as Liew notes. In the course of the study, most top-selling gifts didn&amp;#8217;t consistently show how many were still available. He also calculates in a surge in gift sales for the coming holiday season. Even with these caveats &amp;#8212; for which Liew provides wide error margins &amp;#8212; the overall uptick in gift sales is still obvious.&lt;/p&gt;
&lt;p&gt;The bigger picture, anyway, is that this data helps explain why &lt;a href=&quot;http://venturebeat.com/2008/02/01/zuckerberg-talks-facebook-financials-making-money-but-paying-for-growth/&quot; rel=&quot;nofollow&quot;&gt;Facebook expects to possibly more than double its revenue from $150 million last year, to $350 million this year&lt;/a&gt;.&lt;/p&gt;
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 <pubDate>Tue, 02 Sep 2008 16:10:32 -0700</pubDate>
 <dc:creator>Venture Beat</dc:creator>
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