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 <title>Fun! Nearly half of all the iPhone App Store apps are games or entertainment</title>
 <link>http://www.thestandard.com/news/2008/07/16/fun-nearly-half-all-iphone-app-store-apps-are-games-or-entertainment</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;As of last night there were 802 total applications available in Apple’s App Store for the iPhone and iPod Touch. Of those, 393 or a full 49 percent were classified in either the “Games” or “Entertainment” categories, &lt;a href=&quot;http://www.medialets.com/blog/2008/07/15/app-store-pricing-by-category-score-card/&quot; rel=&quot;nofollow&quot;&gt;according to data put together by Medialets&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;While that may not seem like a big surprise, remember that the iPhone was not built to be a gaming machine. Yet those are the apps people are buying and those are the apps people are making. Having already tried out several of the games myself, I can tell you first hand — &lt;a href=&quot;http://venturebeat.com/2008/06/11/analyst-theres-a-great-future-in-iphone-apps/&quot; rel=&quot;nofollow&quot;&gt;there’s a future in iPhone/iPod Touch games&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Some other interesting data as illustrated in the chart below shows that 22.7 percent of all apps are free, with another 23.8 percent costing just $0.99. Only 5.6 percent are selling over the $9.99 mark.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://venturebeat.com/2008/07/14/iphone-advertising-app-maker-medialets-publishes-early-app-store-metrics/&quot; rel=&quot;nofollow&quot;&gt;Medialets is focused on providing ads for applications running on the iPhone and gathering metrics&lt;/a&gt;. They also have a great breakdown of the top apps by several metrics including paid/non-paid, rating and price. Find that chart &lt;a href=&quot;http://www.medialets.com/app-store-metrics/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://venturebeat.com/wp-content/uploads/2008/07/0715_by_price_by_category1.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://venturebeat.com/wp-content/uploads/2008/07/0715_by_price_by_category1.jpg&quot; class=&quot;alignnone size-full wp-image-95163&quot; title=&quot;0715_by_price_by_category1&quot; height=&quot;286&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;More news, commentary, and predictions from The Industry Standard:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Special Feature: &lt;a href=&quot;http://www.thestandard.com/news/2008/07/10/iphone-naysayers-one-year-later&quot; rel=&quot;nofollow&quot;&gt;The iPhone naysayers, one year later&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;a href=&quot;http://www.thestandard.com/news/2008/07/11/briefly-iphone-problems-resolving-finally-real-time&quot; rel=&quot;nofollow&quot;&gt;iPhone 3G problems finally resolving (for real this time!)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;a href=&quot;http://www.thestandard.com/news/2008/07/11/breaking-iphone-purchases-are-totally-screwed-every-imaginable-way&quot; rel=&quot;nofollow&quot;&gt;iPhone 3G launch turns into a disaster&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;a href=&quot;http://www.thestandard.com/predictions/apple-will-ship-10-million-iphones-2008&quot; rel=&quot;nofollow&quot;&gt;Apple will ship 10 million iPhones in 2008&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;a href=&quot;http://www.thestandard.com/news/2008/06/06/independent-gaming-could-flourish-iphone&quot; rel=&quot;nofollow&quot;&gt;Independent gaming could flourish on the iPhone&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/07/16/fun-nearly-half-all-iphone-app-store-apps-are-games-or-entertainment#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/5661">Business &amp;amp; Finance</category>
 <category domain="http://www.thestandard.com/taxonomy/term/702">Business and Technology</category>
 <category domain="http://www.thestandard.com/taxonomy/term/977">co:Apple</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3124">DigitalMedia</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2950">Mobile/Comm</category>
 <category domain="http://www.thestandard.com/taxonomy/term/98">Breaking News</category>
 <pubDate>Wed, 16 Jul 2008 03:46:02 -0400</pubDate>
 <dc:creator>Venture Beat</dc:creator>
 <guid isPermaLink="false">109757 at http://www.thestandard.com</guid>
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<item>
 <title>Fun! Nearly half of all the iPhone App Store apps are games or entertainment</title>
 <link>http://www.thestandard.com/news/2008/07/16/fun-nearly-half-all-iphone-app-store-apps-are-games-or-entertainment</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;As of last night there were 802 total applications available in Apple’s App Store for the iPhone and iPod Touch. Of those, 393 or a full 49 percent were classified in either the “Games” or “Entertainment” categories, &lt;a href=&quot;http://www.medialets.com/blog/2008/07/15/app-store-pricing-by-category-score-card/&quot; rel=&quot;nofollow&quot;&gt;according to data put together by Medialets&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;While that may not seem like a big surprise, remember that the iPhone was not built to be a gaming machine. Yet those are the apps people are buying and those are the apps people are making. Having already tried out several of the games myself, I can tell you first hand — &lt;a href=&quot;http://venturebeat.com/2008/06/11/analyst-theres-a-great-future-in-iphone-apps/&quot; rel=&quot;nofollow&quot;&gt;there’s a future in iPhone/iPod Touch games&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Some other interesting data as illustrated in the chart below shows that 22.7 percent of all apps are free, with another 23.8 percent costing just $0.99. Only 5.6 percent are selling over the $9.99 mark.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://venturebeat.com/2008/07/14/iphone-advertising-app-maker-medialets-publishes-early-app-store-metrics/&quot; rel=&quot;nofollow&quot;&gt;Medialets is focused on providing ads for applications running on the iPhone and gathering metrics&lt;/a&gt;. They also have a great breakdown of the top apps by several metrics including paid/non-paid, rating and price. Find that chart &lt;a href=&quot;http://www.medialets.com/app-store-metrics/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://venturebeat.com/wp-content/uploads/2008/07/0715_by_price_by_category1.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://venturebeat.com/wp-content/uploads/2008/07/0715_by_price_by_category1.jpg&quot; class=&quot;alignnone size-full wp-image-95163&quot; title=&quot;0715_by_price_by_category1&quot; height=&quot;286&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;More news, commentary, and predictions from The Industry Standard:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Special Feature: &lt;a href=&quot;http://www.thestandard.com/news/2008/07/10/iphone-naysayers-one-year-later&quot; rel=&quot;nofollow&quot;&gt;The iPhone naysayers, one year later&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;a href=&quot;http://www.thestandard.com/news/2008/07/11/briefly-iphone-problems-resolving-finally-real-time&quot; rel=&quot;nofollow&quot;&gt;iPhone 3G problems finally resolving (for real this time!)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;a href=&quot;http://www.thestandard.com/news/2008/07/11/breaking-iphone-purchases-are-totally-screwed-every-imaginable-way&quot; rel=&quot;nofollow&quot;&gt;iPhone 3G launch turns into a disaster&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;a href=&quot;http://www.thestandard.com/predictions/apple-will-ship-10-million-iphones-2008&quot; rel=&quot;nofollow&quot;&gt;Apple will ship 10 million iPhones in 2008&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;a href=&quot;http://www.thestandard.com/news/2008/06/06/independent-gaming-could-flourish-iphone&quot; rel=&quot;nofollow&quot;&gt;Independent gaming could flourish on the iPhone&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/07/16/fun-nearly-half-all-iphone-app-store-apps-are-games-or-entertainment#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/5661">Business &amp;amp; Finance</category>
 <category domain="http://www.thestandard.com/taxonomy/term/702">Business and Technology</category>
 <category domain="http://www.thestandard.com/taxonomy/term/977">co:Apple</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3124">DigitalMedia</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2950">Mobile/Comm</category>
 <category domain="http://www.thestandard.com/taxonomy/term/98">Breaking News</category>
 <pubDate>Wed, 16 Jul 2008 03:46:02 -0400</pubDate>
 <dc:creator>Venture Beat</dc:creator>
 <guid isPermaLink="false">109757 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Fun! Nearly half of all the iPhone App Store apps are games or entertainment</title>
 <link>http://www.thestandard.com/news/2008/07/16/fun-nearly-half-all-iphone-app-store-apps-are-games-or-entertainment</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;As of last night there were 802 total applications available in Apple’s App Store for the iPhone and iPod Touch. Of those, 393 or a full 49 percent were classified in either the “Games” or “Entertainment” categories, &lt;a href=&quot;http://www.medialets.com/blog/2008/07/15/app-store-pricing-by-category-score-card/&quot; rel=&quot;nofollow&quot;&gt;according to data put together by Medialets&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;While that may not seem like a big surprise, remember that the iPhone was not built to be a gaming machine. Yet those are the apps people are buying and those are the apps people are making. Having already tried out several of the games myself, I can tell you first hand — &lt;a href=&quot;http://venturebeat.com/2008/06/11/analyst-theres-a-great-future-in-iphone-apps/&quot; rel=&quot;nofollow&quot;&gt;there’s a future in iPhone/iPod Touch games&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Some other interesting data as illustrated in the chart below shows that 22.7 percent of all apps are free, with another 23.8 percent costing just $0.99. Only 5.6 percent are selling over the $9.99 mark.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://venturebeat.com/2008/07/14/iphone-advertising-app-maker-medialets-publishes-early-app-store-metrics/&quot; rel=&quot;nofollow&quot;&gt;Medialets is focused on providing ads for applications running on the iPhone and gathering metrics&lt;/a&gt;. They also have a great breakdown of the top apps by several metrics including paid/non-paid, rating and price. Find that chart &lt;a href=&quot;http://www.medialets.com/app-store-metrics/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://venturebeat.com/wp-content/uploads/2008/07/0715_by_price_by_category1.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://venturebeat.com/wp-content/uploads/2008/07/0715_by_price_by_category1.jpg&quot; class=&quot;alignnone size-full wp-image-95163&quot; title=&quot;0715_by_price_by_category1&quot; height=&quot;286&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;More news, commentary, and predictions from The Industry Standard:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Special Feature: &lt;a href=&quot;http://www.thestandard.com/news/2008/07/10/iphone-naysayers-one-year-later&quot; rel=&quot;nofollow&quot;&gt;The iPhone naysayers, one year later&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;a href=&quot;http://www.thestandard.com/news/2008/07/11/briefly-iphone-problems-resolving-finally-real-time&quot; rel=&quot;nofollow&quot;&gt;iPhone 3G problems finally resolving (for real this time!)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;a href=&quot;http://www.thestandard.com/news/2008/07/11/breaking-iphone-purchases-are-totally-screwed-every-imaginable-way&quot; rel=&quot;nofollow&quot;&gt;iPhone 3G launch turns into a disaster&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;a href=&quot;http://www.thestandard.com/predictions/apple-will-ship-10-million-iphones-2008&quot; rel=&quot;nofollow&quot;&gt;Apple will ship 10 million iPhones in 2008&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;a href=&quot;http://www.thestandard.com/news/2008/06/06/independent-gaming-could-flourish-iphone&quot; rel=&quot;nofollow&quot;&gt;Independent gaming could flourish on the iPhone&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/07/16/fun-nearly-half-all-iphone-app-store-apps-are-games-or-entertainment#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/5661">Business &amp;amp; Finance</category>
 <category domain="http://www.thestandard.com/taxonomy/term/702">Business and Technology</category>
 <category domain="http://www.thestandard.com/taxonomy/term/977">co:Apple</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3124">DigitalMedia</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2950">Mobile/Comm</category>
 <category domain="http://www.thestandard.com/taxonomy/term/98">Breaking News</category>
 <pubDate>Wed, 16 Jul 2008 03:46:02 -0400</pubDate>
 <dc:creator>Venture Beat</dc:creator>
 <guid isPermaLink="false">109757 at http://www.thestandard.com</guid>
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