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 <title>Nintendo hints at cloud storage for Wii?</title>
 <link>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt; Nintendo Wii may have sales going through the roof, with the latest &amp;quot;big&amp;quot; release, Wii Fit, sold out virtually everywhere, but the Wii is regularly said to be a console that isn&#039;t for &amp;quot;serious&amp;quot; gamers. While games are available through online offerings like WiiWare, the lack of true online interactivity other than Mario Kart and reasonable storage space is holding the console back. &lt;/p&gt;
&lt;p&gt; Nintendo&#039;s European marketing chief Laurent Fischer spoke with &lt;a href=&quot;http://www.gamesindustry.biz/articles/fischer-nintendo-working-on-solution-to-wii-storage-issue&quot;&gt;gamesindustry.biz&lt;/a&gt; and acknowledged that the 512MB limit on the Wii&#039;s flash storage was a growing concern for gamers, and that the company is taking these concerns seriously. However, in the interview, he states: &lt;/p&gt;
&lt;p&gt; &lt;i&gt;&amp;quot;Definitely there&#039;s no plan to issue hardware, an external hard drive, but we know that we have an issue in that area. It&#039;s very obvious and we&#039;re perfectly aware of it, but there&#039;s nothing we can say beyond this.&amp;quot;&lt;/i&gt; &lt;/p&gt;
&lt;p&gt; He also mentions using Nintendo to &amp;quot;store things for you,&amp;quot; in other words, deleting a download and downloading it again for free later. But if there is no plan to release an external hard drive, yet Nintendo is working on a solution, there are really only two possible solutions. One is a new design for the Wii that includes a hard drive, but that answer is sure to anger current Wii owners who would be left with a paperweight that they most likely stood in line to get. The other possibility, however, could be hinted at with the kludgy solution of deleting and re-downloading games: a cloud storage subscription service. Nintendo could certainly build out a solution that would allow users to set up a paid &amp;quot;channel&amp;quot; on the Wii that would allow them to access their games online, allowing a nearly indefinite amount of storage space and solving Nintendo&#039;s biggest Wii problem. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/apple-opens-store-second-life&quot;&gt;Apple opens a store in Second Life&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/21/real-reason-microsoft-wont-bring-blu-ray-xbox-hdi&quot;&gt;The real reason Microsoft won&#039;t bring Blu-ray to the Xbox: HDi&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse&quot;&gt;Sony&#039;s PS3 Home timeline goes from bad to worse&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/06/06/independent-gaming-could-flourish-iphone&quot;&gt;Independent gaming could flourish on the iPhone&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/05/29/where-are-they-now&quot;&gt;Where are they now? &lt;i&gt;The Industry Standard&lt;/i&gt; tracks down 10 dot-coms from the Web bubble of the late 1990s&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/3536">co:nintendo</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5159">gaming platform</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5777">product:Wii</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <pubDate>Thu, 19 Jun 2008 00:07:15 -0400</pubDate>
 <dc:creator>Cyndy Aleo-Carreira</dc:creator>
 <guid isPermaLink="false">108194 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Nintendo hints at cloud storage for Wii?</title>
 <link>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt; Nintendo Wii may have sales going through the roof, with the latest &amp;quot;big&amp;quot; release, Wii Fit, sold out virtually everywhere, but the Wii is regularly said to be a console that isn&#039;t for &amp;quot;serious&amp;quot; gamers. While games are available through online offerings like WiiWare, the lack of true online interactivity other than Mario Kart and reasonable storage space is holding the console back. &lt;/p&gt;
&lt;p&gt; Nintendo&#039;s European marketing chief Laurent Fischer spoke with &lt;a href=&quot;http://www.gamesindustry.biz/articles/fischer-nintendo-working-on-solution-to-wii-storage-issue&quot;&gt;gamesindustry.biz&lt;/a&gt; and acknowledged that the 512MB limit on the Wii&#039;s flash storage was a growing concern for gamers, and that the company is taking these concerns seriously. However, in the interview, he states: &lt;/p&gt;
&lt;p&gt; &lt;i&gt;&amp;quot;Definitely there&#039;s no plan to issue hardware, an external hard drive, but we know that we have an issue in that area. It&#039;s very obvious and we&#039;re perfectly aware of it, but there&#039;s nothing we can say beyond this.&amp;quot;&lt;/i&gt; &lt;/p&gt;
&lt;p&gt; He also mentions using Nintendo to &amp;quot;store things for you,&amp;quot; in other words, deleting a download and downloading it again for free later. But if there is no plan to release an external hard drive, yet Nintendo is working on a solution, there are really only two possible solutions. One is a new design for the Wii that includes a hard drive, but that answer is sure to anger current Wii owners who would be left with a paperweight that they most likely stood in line to get. The other possibility, however, could be hinted at with the kludgy solution of deleting and re-downloading games: a cloud storage subscription service. Nintendo could certainly build out a solution that would allow users to set up a paid &amp;quot;channel&amp;quot; on the Wii that would allow them to access their games online, allowing a nearly indefinite amount of storage space and solving Nintendo&#039;s biggest Wii problem. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/apple-opens-store-second-life&quot;&gt;Apple opens a store in Second Life&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/21/real-reason-microsoft-wont-bring-blu-ray-xbox-hdi&quot;&gt;The real reason Microsoft won&#039;t bring Blu-ray to the Xbox: HDi&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse&quot;&gt;Sony&#039;s PS3 Home timeline goes from bad to worse&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/06/06/independent-gaming-could-flourish-iphone&quot;&gt;Independent gaming could flourish on the iPhone&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/05/29/where-are-they-now&quot;&gt;Where are they now? &lt;i&gt;The Industry Standard&lt;/i&gt; tracks down 10 dot-coms from the Web bubble of the late 1990s&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/3536">co:nintendo</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5159">gaming platform</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5777">product:Wii</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <pubDate>Thu, 19 Jun 2008 00:07:15 -0400</pubDate>
 <dc:creator>Cyndy Aleo-Carreira</dc:creator>
 <guid isPermaLink="false">108194 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Nintendo hints at cloud storage for Wii?</title>
 <link>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt; Nintendo Wii may have sales going through the roof, with the latest &amp;quot;big&amp;quot; release, Wii Fit, sold out virtually everywhere, but the Wii is regularly said to be a console that isn&#039;t for &amp;quot;serious&amp;quot; gamers. While games are available through online offerings like WiiWare, the lack of true online interactivity other than Mario Kart and reasonable storage space is holding the console back. &lt;/p&gt;
&lt;p&gt; Nintendo&#039;s European marketing chief Laurent Fischer spoke with &lt;a href=&quot;http://www.gamesindustry.biz/articles/fischer-nintendo-working-on-solution-to-wii-storage-issue&quot;&gt;gamesindustry.biz&lt;/a&gt; and acknowledged that the 512MB limit on the Wii&#039;s flash storage was a growing concern for gamers, and that the company is taking these concerns seriously. However, in the interview, he states: &lt;/p&gt;
&lt;p&gt; &lt;i&gt;&amp;quot;Definitely there&#039;s no plan to issue hardware, an external hard drive, but we know that we have an issue in that area. It&#039;s very obvious and we&#039;re perfectly aware of it, but there&#039;s nothing we can say beyond this.&amp;quot;&lt;/i&gt; &lt;/p&gt;
&lt;p&gt; He also mentions using Nintendo to &amp;quot;store things for you,&amp;quot; in other words, deleting a download and downloading it again for free later. But if there is no plan to release an external hard drive, yet Nintendo is working on a solution, there are really only two possible solutions. One is a new design for the Wii that includes a hard drive, but that answer is sure to anger current Wii owners who would be left with a paperweight that they most likely stood in line to get. The other possibility, however, could be hinted at with the kludgy solution of deleting and re-downloading games: a cloud storage subscription service. Nintendo could certainly build out a solution that would allow users to set up a paid &amp;quot;channel&amp;quot; on the Wii that would allow them to access their games online, allowing a nearly indefinite amount of storage space and solving Nintendo&#039;s biggest Wii problem. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/apple-opens-store-second-life&quot;&gt;Apple opens a store in Second Life&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/21/real-reason-microsoft-wont-bring-blu-ray-xbox-hdi&quot;&gt;The real reason Microsoft won&#039;t bring Blu-ray to the Xbox: HDi&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse&quot;&gt;Sony&#039;s PS3 Home timeline goes from bad to worse&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/06/06/independent-gaming-could-flourish-iphone&quot;&gt;Independent gaming could flourish on the iPhone&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/05/29/where-are-they-now&quot;&gt;Where are they now? &lt;i&gt;The Industry Standard&lt;/i&gt; tracks down 10 dot-coms from the Web bubble of the late 1990s&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/3536">co:nintendo</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5159">gaming platform</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5777">product:Wii</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <pubDate>Thu, 19 Jun 2008 00:07:15 -0400</pubDate>
 <dc:creator>Cyndy Aleo-Carreira</dc:creator>
 <guid isPermaLink="false">108194 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Nintendo hints at cloud storage for Wii?</title>
 <link>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt; Nintendo Wii may have sales going through the roof, with the latest &amp;quot;big&amp;quot; release, Wii Fit, sold out virtually everywhere, but the Wii is regularly said to be a console that isn&#039;t for &amp;quot;serious&amp;quot; gamers. While games are available through online offerings like WiiWare, the lack of true online interactivity other than Mario Kart and reasonable storage space is holding the console back. &lt;/p&gt;
&lt;p&gt; Nintendo&#039;s European marketing chief Laurent Fischer spoke with &lt;a href=&quot;http://www.gamesindustry.biz/articles/fischer-nintendo-working-on-solution-to-wii-storage-issue&quot;&gt;gamesindustry.biz&lt;/a&gt; and acknowledged that the 512MB limit on the Wii&#039;s flash storage was a growing concern for gamers, and that the company is taking these concerns seriously. However, in the interview, he states: &lt;/p&gt;
&lt;p&gt; &lt;i&gt;&amp;quot;Definitely there&#039;s no plan to issue hardware, an external hard drive, but we know that we have an issue in that area. It&#039;s very obvious and we&#039;re perfectly aware of it, but there&#039;s nothing we can say beyond this.&amp;quot;&lt;/i&gt; &lt;/p&gt;
&lt;p&gt; He also mentions using Nintendo to &amp;quot;store things for you,&amp;quot; in other words, deleting a download and downloading it again for free later. But if there is no plan to release an external hard drive, yet Nintendo is working on a solution, there are really only two possible solutions. One is a new design for the Wii that includes a hard drive, but that answer is sure to anger current Wii owners who would be left with a paperweight that they most likely stood in line to get. The other possibility, however, could be hinted at with the kludgy solution of deleting and re-downloading games: a cloud storage subscription service. Nintendo could certainly build out a solution that would allow users to set up a paid &amp;quot;channel&amp;quot; on the Wii that would allow them to access their games online, allowing a nearly indefinite amount of storage space and solving Nintendo&#039;s biggest Wii problem. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/apple-opens-store-second-life&quot;&gt;Apple opens a store in Second Life&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/21/real-reason-microsoft-wont-bring-blu-ray-xbox-hdi&quot;&gt;The real reason Microsoft won&#039;t bring Blu-ray to the Xbox: HDi&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse&quot;&gt;Sony&#039;s PS3 Home timeline goes from bad to worse&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/06/06/independent-gaming-could-flourish-iphone&quot;&gt;Independent gaming could flourish on the iPhone&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/05/29/where-are-they-now&quot;&gt;Where are they now? &lt;i&gt;The Industry Standard&lt;/i&gt; tracks down 10 dot-coms from the Web bubble of the late 1990s&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/3536">co:nintendo</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5159">gaming platform</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5777">product:Wii</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <pubDate>Thu, 19 Jun 2008 00:07:15 -0400</pubDate>
 <dc:creator>Cyndy Aleo-Carreira</dc:creator>
 <guid isPermaLink="false">108194 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Nintendo hints at cloud storage for Wii?</title>
 <link>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt; Nintendo Wii may have sales going through the roof, with the latest &amp;quot;big&amp;quot; release, Wii Fit, sold out virtually everywhere, but the Wii is regularly said to be a console that isn&#039;t for &amp;quot;serious&amp;quot; gamers. While games are available through online offerings like WiiWare, the lack of true online interactivity other than Mario Kart and reasonable storage space is holding the console back. &lt;/p&gt;
&lt;p&gt; Nintendo&#039;s European marketing chief Laurent Fischer spoke with &lt;a href=&quot;http://www.gamesindustry.biz/articles/fischer-nintendo-working-on-solution-to-wii-storage-issue&quot;&gt;gamesindustry.biz&lt;/a&gt; and acknowledged that the 512MB limit on the Wii&#039;s flash storage was a growing concern for gamers, and that the company is taking these concerns seriously. However, in the interview, he states: &lt;/p&gt;
&lt;p&gt; &lt;i&gt;&amp;quot;Definitely there&#039;s no plan to issue hardware, an external hard drive, but we know that we have an issue in that area. It&#039;s very obvious and we&#039;re perfectly aware of it, but there&#039;s nothing we can say beyond this.&amp;quot;&lt;/i&gt; &lt;/p&gt;
&lt;p&gt; He also mentions using Nintendo to &amp;quot;store things for you,&amp;quot; in other words, deleting a download and downloading it again for free later. But if there is no plan to release an external hard drive, yet Nintendo is working on a solution, there are really only two possible solutions. One is a new design for the Wii that includes a hard drive, but that answer is sure to anger current Wii owners who would be left with a paperweight that they most likely stood in line to get. The other possibility, however, could be hinted at with the kludgy solution of deleting and re-downloading games: a cloud storage subscription service. Nintendo could certainly build out a solution that would allow users to set up a paid &amp;quot;channel&amp;quot; on the Wii that would allow them to access their games online, allowing a nearly indefinite amount of storage space and solving Nintendo&#039;s biggest Wii problem. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/apple-opens-store-second-life&quot;&gt;Apple opens a store in Second Life&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/21/real-reason-microsoft-wont-bring-blu-ray-xbox-hdi&quot;&gt;The real reason Microsoft won&#039;t bring Blu-ray to the Xbox: HDi&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse&quot;&gt;Sony&#039;s PS3 Home timeline goes from bad to worse&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/06/06/independent-gaming-could-flourish-iphone&quot;&gt;Independent gaming could flourish on the iPhone&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/05/29/where-are-they-now&quot;&gt;Where are they now? &lt;i&gt;The Industry Standard&lt;/i&gt; tracks down 10 dot-coms from the Web bubble of the late 1990s&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/3536">co:nintendo</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5159">gaming platform</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5777">product:Wii</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <pubDate>Thu, 19 Jun 2008 00:07:15 -0400</pubDate>
 <dc:creator>Cyndy Aleo-Carreira</dc:creator>
 <guid isPermaLink="false">108194 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Nintendo hints at cloud storage for Wii?</title>
 <link>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt; Nintendo Wii may have sales going through the roof, with the latest &amp;quot;big&amp;quot; release, Wii Fit, sold out virtually everywhere, but the Wii is regularly said to be a console that isn&#039;t for &amp;quot;serious&amp;quot; gamers. While games are available through online offerings like WiiWare, the lack of true online interactivity other than Mario Kart and reasonable storage space is holding the console back. &lt;/p&gt;
&lt;p&gt; Nintendo&#039;s European marketing chief Laurent Fischer spoke with &lt;a href=&quot;http://www.gamesindustry.biz/articles/fischer-nintendo-working-on-solution-to-wii-storage-issue&quot;&gt;gamesindustry.biz&lt;/a&gt; and acknowledged that the 512MB limit on the Wii&#039;s flash storage was a growing concern for gamers, and that the company is taking these concerns seriously. However, in the interview, he states: &lt;/p&gt;
&lt;p&gt; &lt;i&gt;&amp;quot;Definitely there&#039;s no plan to issue hardware, an external hard drive, but we know that we have an issue in that area. It&#039;s very obvious and we&#039;re perfectly aware of it, but there&#039;s nothing we can say beyond this.&amp;quot;&lt;/i&gt; &lt;/p&gt;
&lt;p&gt; He also mentions using Nintendo to &amp;quot;store things for you,&amp;quot; in other words, deleting a download and downloading it again for free later. But if there is no plan to release an external hard drive, yet Nintendo is working on a solution, there are really only two possible solutions. One is a new design for the Wii that includes a hard drive, but that answer is sure to anger current Wii owners who would be left with a paperweight that they most likely stood in line to get. The other possibility, however, could be hinted at with the kludgy solution of deleting and re-downloading games: a cloud storage subscription service. Nintendo could certainly build out a solution that would allow users to set up a paid &amp;quot;channel&amp;quot; on the Wii that would allow them to access their games online, allowing a nearly indefinite amount of storage space and solving Nintendo&#039;s biggest Wii problem. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/apple-opens-store-second-life&quot;&gt;Apple opens a store in Second Life&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/21/real-reason-microsoft-wont-bring-blu-ray-xbox-hdi&quot;&gt;The real reason Microsoft won&#039;t bring Blu-ray to the Xbox: HDi&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse&quot;&gt;Sony&#039;s PS3 Home timeline goes from bad to worse&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/06/06/independent-gaming-could-flourish-iphone&quot;&gt;Independent gaming could flourish on the iPhone&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/05/29/where-are-they-now&quot;&gt;Where are they now? &lt;i&gt;The Industry Standard&lt;/i&gt; tracks down 10 dot-coms from the Web bubble of the late 1990s&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/3536">co:nintendo</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5159">gaming platform</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5777">product:Wii</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <pubDate>Thu, 19 Jun 2008 00:07:15 -0400</pubDate>
 <dc:creator>Cyndy Aleo-Carreira</dc:creator>
 <guid isPermaLink="false">108194 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Nintendo hints at cloud storage for Wii?</title>
 <link>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt; Nintendo Wii may have sales going through the roof, with the latest &amp;quot;big&amp;quot; release, Wii Fit, sold out virtually everywhere, but the Wii is regularly said to be a console that isn&#039;t for &amp;quot;serious&amp;quot; gamers. While games are available through online offerings like WiiWare, the lack of true online interactivity other than Mario Kart and reasonable storage space is holding the console back. &lt;/p&gt;
&lt;p&gt; Nintendo&#039;s European marketing chief Laurent Fischer spoke with &lt;a href=&quot;http://www.gamesindustry.biz/articles/fischer-nintendo-working-on-solution-to-wii-storage-issue&quot;&gt;gamesindustry.biz&lt;/a&gt; and acknowledged that the 512MB limit on the Wii&#039;s flash storage was a growing concern for gamers, and that the company is taking these concerns seriously. However, in the interview, he states: &lt;/p&gt;
&lt;p&gt; &lt;i&gt;&amp;quot;Definitely there&#039;s no plan to issue hardware, an external hard drive, but we know that we have an issue in that area. It&#039;s very obvious and we&#039;re perfectly aware of it, but there&#039;s nothing we can say beyond this.&amp;quot;&lt;/i&gt; &lt;/p&gt;
&lt;p&gt; He also mentions using Nintendo to &amp;quot;store things for you,&amp;quot; in other words, deleting a download and downloading it again for free later. But if there is no plan to release an external hard drive, yet Nintendo is working on a solution, there are really only two possible solutions. One is a new design for the Wii that includes a hard drive, but that answer is sure to anger current Wii owners who would be left with a paperweight that they most likely stood in line to get. The other possibility, however, could be hinted at with the kludgy solution of deleting and re-downloading games: a cloud storage subscription service. Nintendo could certainly build out a solution that would allow users to set up a paid &amp;quot;channel&amp;quot; on the Wii that would allow them to access their games online, allowing a nearly indefinite amount of storage space and solving Nintendo&#039;s biggest Wii problem. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/apple-opens-store-second-life&quot;&gt;Apple opens a store in Second Life&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/21/real-reason-microsoft-wont-bring-blu-ray-xbox-hdi&quot;&gt;The real reason Microsoft won&#039;t bring Blu-ray to the Xbox: HDi&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse&quot;&gt;Sony&#039;s PS3 Home timeline goes from bad to worse&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/06/06/independent-gaming-could-flourish-iphone&quot;&gt;Independent gaming could flourish on the iPhone&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/05/29/where-are-they-now&quot;&gt;Where are they now? &lt;i&gt;The Industry Standard&lt;/i&gt; tracks down 10 dot-coms from the Web bubble of the late 1990s&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/3536">co:nintendo</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5159">gaming platform</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5777">product:Wii</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <pubDate>Thu, 19 Jun 2008 00:07:15 -0400</pubDate>
 <dc:creator>Cyndy Aleo-Carreira</dc:creator>
 <guid isPermaLink="false">108194 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Nintendo hints at cloud storage for Wii?</title>
 <link>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt; Nintendo Wii may have sales going through the roof, with the latest &amp;quot;big&amp;quot; release, Wii Fit, sold out virtually everywhere, but the Wii is regularly said to be a console that isn&#039;t for &amp;quot;serious&amp;quot; gamers. While games are available through online offerings like WiiWare, the lack of true online interactivity other than Mario Kart and reasonable storage space is holding the console back. &lt;/p&gt;
&lt;p&gt; Nintendo&#039;s European marketing chief Laurent Fischer spoke with &lt;a href=&quot;http://www.gamesindustry.biz/articles/fischer-nintendo-working-on-solution-to-wii-storage-issue&quot;&gt;gamesindustry.biz&lt;/a&gt; and acknowledged that the 512MB limit on the Wii&#039;s flash storage was a growing concern for gamers, and that the company is taking these concerns seriously. However, in the interview, he states: &lt;/p&gt;
&lt;p&gt; &lt;i&gt;&amp;quot;Definitely there&#039;s no plan to issue hardware, an external hard drive, but we know that we have an issue in that area. It&#039;s very obvious and we&#039;re perfectly aware of it, but there&#039;s nothing we can say beyond this.&amp;quot;&lt;/i&gt; &lt;/p&gt;
&lt;p&gt; He also mentions using Nintendo to &amp;quot;store things for you,&amp;quot; in other words, deleting a download and downloading it again for free later. But if there is no plan to release an external hard drive, yet Nintendo is working on a solution, there are really only two possible solutions. One is a new design for the Wii that includes a hard drive, but that answer is sure to anger current Wii owners who would be left with a paperweight that they most likely stood in line to get. The other possibility, however, could be hinted at with the kludgy solution of deleting and re-downloading games: a cloud storage subscription service. Nintendo could certainly build out a solution that would allow users to set up a paid &amp;quot;channel&amp;quot; on the Wii that would allow them to access their games online, allowing a nearly indefinite amount of storage space and solving Nintendo&#039;s biggest Wii problem. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/apple-opens-store-second-life&quot;&gt;Apple opens a store in Second Life&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/21/real-reason-microsoft-wont-bring-blu-ray-xbox-hdi&quot;&gt;The real reason Microsoft won&#039;t bring Blu-ray to the Xbox: HDi&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse&quot;&gt;Sony&#039;s PS3 Home timeline goes from bad to worse&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/06/06/independent-gaming-could-flourish-iphone&quot;&gt;Independent gaming could flourish on the iPhone&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/05/29/where-are-they-now&quot;&gt;Where are they now? &lt;i&gt;The Industry Standard&lt;/i&gt; tracks down 10 dot-coms from the Web bubble of the late 1990s&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/06/18/nintendo-hints-cloud-storage-wii#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/3536">co:nintendo</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5159">gaming platform</category>
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 <category domain="http://www.thestandard.com/taxonomy/term/5777">product:Wii</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <pubDate>Thu, 19 Jun 2008 00:07:15 -0400</pubDate>
 <dc:creator>Cyndy Aleo-Carreira</dc:creator>
 <guid isPermaLink="false">108194 at http://www.thestandard.com</guid>
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