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 <title>When virtual worlds die</title>
 <link>http://www.thestandard.com/news/2008/05/20/when-virtual-worlds-die</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img src=&quot;/sites/thestandard.com/files/u158/disney_vmk.jpg&quot; alt=&quot;Virtual Magic Kingdom&quot; align=&quot;left&quot; height=&quot;250&quot; width=&quot;215&quot; /&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Think pulling the plug on a relatively small and slightly aged social virtual world is easy? That&#039;s what Disney apparently thought, when it announced plans to shutter its free &lt;a href=&quot;http://vmk.disney.go.com/vmk/en_US/index?name=VMKHomePage&quot;&gt;Virtual Magic Kingdom&lt;/a&gt; service. Even though the VMK userbase is small (just over one thousand were online when I checked this morning, and now almost 4000 are online at 7:30 in the evening, eastern time) they are extremely dedicated, and are taking news of the closure quite badly, &lt;a href=&quot;http://online.wsj.com/article/SB121124116733805445.html&quot;&gt;according to the Wall Street Journal&lt;/a&gt; and &lt;a href=&quot;http://virtualeconomicforum.com/content-library/blogging/about/users_set_for_protest_over_disney_virtual_magic_kingdom_closure/&quot;&gt;other sources&lt;/a&gt;. There have been petitions, &lt;a href=&quot;http://www.vmkblog.com/2008/05/01/index.html&quot;&gt;angry blog posts&lt;/a&gt;, and even a tiny real-world demonstration outside of Disney HQ.&lt;/p&gt;
&lt;p&gt;I am not surprised. People don&#039;t just love social networks and virtual worlds, they come to depend on them, and the threat of losing access is extremely hard for some to bear. Second Life&#039;s adult residents &lt;a href=&quot;http://www.massively.com/2008/04/17/major-second-life-outage/&quot;&gt;griping over grid outages&lt;/a&gt; is nothing new, but even kids-oriented worlds can draw die-hard fans who have trouble letting go of these environments, as I found out when I &lt;a href=&quot;http://ilamont.blogspot.com/2007/12/webkinz-world-room-problem-continues.html&quot;&gt;blogged about Webkinz World&#039;s technical difficulties&lt;/a&gt; in December and January. The responses in the comments and email was remarkable -- parents and their kids lamented the aparent loss of avatars, virtual furniture, and social connections. A few even &lt;a href=&quot;http://ilamont.blogspot.com/2008/01/ganz-gate-v-more-connection-problems.html#c7362068276018678234&quot;&gt;talked about&lt;/a&gt; joining a class-action lawsuit or starting boycotts.&lt;/p&gt;
&lt;p&gt;I doubt Disney&#039;s Virtual Magic Kingdom will get a reprieve, but the VMK experience is a lesson for Disney as it expands its virtual worlds strategy with &lt;a href=&quot;http://www.clubpenguin.com/&quot;&gt;Club Penguin&lt;/a&gt; and other projects. The moral of the story: When trying to build up a successful virtual world, consider some of the inevitable challenges associated with breaking it down.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Ian Lamont: &lt;b&gt;&lt;a href=&quot;/news/2008/04/28/sex-machinima-adds-gta-iv-hype-and-controversy&quot;&gt;Sex machinima adds to GTA IV hype and controversy&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/05/14/industry-standards-top-25-b-z-list-blogs&quot;&gt;The Industry Standard&#039;s Top 25 B-to-Z List Blogs&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/05/20/when-virtual-worlds-die#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/5202">Disney</category>
 <category domain="http://www.thestandard.com/taxonomy/term/772">second life</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5667">Software &amp;amp; Web</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 20 May 2008 19:53:50 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">106759 at http://www.thestandard.com</guid>
</item>
<item>
 <title>When virtual worlds die</title>
 <link>http://www.thestandard.com/news/2008/05/20/when-virtual-worlds-die</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img src=&quot;/sites/thestandard.com/files/u158/disney_vmk.jpg&quot; alt=&quot;Virtual Magic Kingdom&quot; align=&quot;left&quot; height=&quot;250&quot; width=&quot;215&quot; /&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Think pulling the plug on a relatively small and slightly aged social virtual world is easy? That&#039;s what Disney apparently thought, when it announced plans to shutter its free &lt;a href=&quot;http://vmk.disney.go.com/vmk/en_US/index?name=VMKHomePage&quot;&gt;Virtual Magic Kingdom&lt;/a&gt; service. Even though the VMK userbase is small (just over one thousand were online when I checked this morning, and now almost 4000 are online at 7:30 in the evening, eastern time) they are extremely dedicated, and are taking news of the closure quite badly, &lt;a href=&quot;http://online.wsj.com/article/SB121124116733805445.html&quot;&gt;according to the Wall Street Journal&lt;/a&gt; and &lt;a href=&quot;http://virtualeconomicforum.com/content-library/blogging/about/users_set_for_protest_over_disney_virtual_magic_kingdom_closure/&quot;&gt;other sources&lt;/a&gt;. There have been petitions, &lt;a href=&quot;http://www.vmkblog.com/2008/05/01/index.html&quot;&gt;angry blog posts&lt;/a&gt;, and even a tiny real-world demonstration outside of Disney HQ.&lt;/p&gt;
&lt;p&gt;I am not surprised. People don&#039;t just love social networks and virtual worlds, they come to depend on them, and the threat of losing access is extremely hard for some to bear. Second Life&#039;s adult residents &lt;a href=&quot;http://www.massively.com/2008/04/17/major-second-life-outage/&quot;&gt;griping over grid outages&lt;/a&gt; is nothing new, but even kids-oriented worlds can draw die-hard fans who have trouble letting go of these environments, as I found out when I &lt;a href=&quot;http://ilamont.blogspot.com/2007/12/webkinz-world-room-problem-continues.html&quot;&gt;blogged about Webkinz World&#039;s technical difficulties&lt;/a&gt; in December and January. The responses in the comments and email was remarkable -- parents and their kids lamented the aparent loss of avatars, virtual furniture, and social connections. A few even &lt;a href=&quot;http://ilamont.blogspot.com/2008/01/ganz-gate-v-more-connection-problems.html#c7362068276018678234&quot;&gt;talked about&lt;/a&gt; joining a class-action lawsuit or starting boycotts.&lt;/p&gt;
&lt;p&gt;I doubt Disney&#039;s Virtual Magic Kingdom will get a reprieve, but the VMK experience is a lesson for Disney as it expands its virtual worlds strategy with &lt;a href=&quot;http://www.clubpenguin.com/&quot;&gt;Club Penguin&lt;/a&gt; and other projects. The moral of the story: When trying to build up a successful virtual world, consider some of the inevitable challenges associated with breaking it down.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Ian Lamont: &lt;b&gt;&lt;a href=&quot;/news/2008/04/28/sex-machinima-adds-gta-iv-hype-and-controversy&quot;&gt;Sex machinima adds to GTA IV hype and controversy&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/05/14/industry-standards-top-25-b-z-list-blogs&quot;&gt;The Industry Standard&#039;s Top 25 B-to-Z List Blogs&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/05/20/when-virtual-worlds-die#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/5202">Disney</category>
 <category domain="http://www.thestandard.com/taxonomy/term/772">second life</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5667">Software &amp;amp; Web</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 20 May 2008 19:53:50 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">106759 at http://www.thestandard.com</guid>
</item>
<item>
 <title>When virtual worlds die</title>
 <link>http://www.thestandard.com/news/2008/05/20/when-virtual-worlds-die</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img src=&quot;/sites/thestandard.com/files/u158/disney_vmk.jpg&quot; alt=&quot;Virtual Magic Kingdom&quot; align=&quot;left&quot; height=&quot;250&quot; width=&quot;215&quot; /&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Think pulling the plug on a relatively small and slightly aged social virtual world is easy? That&#039;s what Disney apparently thought, when it announced plans to shutter its free &lt;a href=&quot;http://vmk.disney.go.com/vmk/en_US/index?name=VMKHomePage&quot;&gt;Virtual Magic Kingdom&lt;/a&gt; service. Even though the VMK userbase is small (just over one thousand were online when I checked this morning, and now almost 4000 are online at 7:30 in the evening, eastern time) they are extremely dedicated, and are taking news of the closure quite badly, &lt;a href=&quot;http://online.wsj.com/article/SB121124116733805445.html&quot;&gt;according to the Wall Street Journal&lt;/a&gt; and &lt;a href=&quot;http://virtualeconomicforum.com/content-library/blogging/about/users_set_for_protest_over_disney_virtual_magic_kingdom_closure/&quot;&gt;other sources&lt;/a&gt;. There have been petitions, &lt;a href=&quot;http://www.vmkblog.com/2008/05/01/index.html&quot;&gt;angry blog posts&lt;/a&gt;, and even a tiny real-world demonstration outside of Disney HQ.&lt;/p&gt;
&lt;p&gt;I am not surprised. People don&#039;t just love social networks and virtual worlds, they come to depend on them, and the threat of losing access is extremely hard for some to bear. Second Life&#039;s adult residents &lt;a href=&quot;http://www.massively.com/2008/04/17/major-second-life-outage/&quot;&gt;griping over grid outages&lt;/a&gt; is nothing new, but even kids-oriented worlds can draw die-hard fans who have trouble letting go of these environments, as I found out when I &lt;a href=&quot;http://ilamont.blogspot.com/2007/12/webkinz-world-room-problem-continues.html&quot;&gt;blogged about Webkinz World&#039;s technical difficulties&lt;/a&gt; in December and January. The responses in the comments and email was remarkable -- parents and their kids lamented the aparent loss of avatars, virtual furniture, and social connections. A few even &lt;a href=&quot;http://ilamont.blogspot.com/2008/01/ganz-gate-v-more-connection-problems.html#c7362068276018678234&quot;&gt;talked about&lt;/a&gt; joining a class-action lawsuit or starting boycotts.&lt;/p&gt;
&lt;p&gt;I doubt Disney&#039;s Virtual Magic Kingdom will get a reprieve, but the VMK experience is a lesson for Disney as it expands its virtual worlds strategy with &lt;a href=&quot;http://www.clubpenguin.com/&quot;&gt;Club Penguin&lt;/a&gt; and other projects. The moral of the story: When trying to build up a successful virtual world, consider some of the inevitable challenges associated with breaking it down.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Ian Lamont: &lt;b&gt;&lt;a href=&quot;/news/2008/04/28/sex-machinima-adds-gta-iv-hype-and-controversy&quot;&gt;Sex machinima adds to GTA IV hype and controversy&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/05/14/industry-standards-top-25-b-z-list-blogs&quot;&gt;The Industry Standard&#039;s Top 25 B-to-Z List Blogs&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/05/20/when-virtual-worlds-die#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/5202">Disney</category>
 <category domain="http://www.thestandard.com/taxonomy/term/772">second life</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5667">Software &amp;amp; Web</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 20 May 2008 19:53:50 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">106759 at http://www.thestandard.com</guid>
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