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 <title>Audio post on the sounds of EA’s DeadSpace game</title>
 <link>http://www.thestandard.com/news/2008/05/17/audio-post-sounds-ea-s-deadspace-game</link>
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&lt;p&gt;
  &lt;a href=&quot;http://venturebeat.com/wp-content/uploads/2008/05/beaver.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img class=&quot;alignleft alignnone size-medium wp-image-92522&quot; title=&quot;beaver&quot; src=&quot;http://venturebeat.com/wp-content/uploads/2008/05/beaver-300x225.jpg&quot; alt=&quot;&quot; width=&quot;300&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;I got a chance to see a preview of DeadSpace, the new horror-survival game coming this Halloween from Electronic Arts. Chuck Beaver, producer of the game at EA&amp;#8217;s Redwood Shores studio, showed off the game recently in a darkened room. You can hear our reactions to some of the bloody scenes in the game, particulary at a point where a monster tears the main character limb from limb. Obviously, this kind of mature content is going to go where EA hasn&amp;#8217;t gone before.
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 <category domain="http://www.thestandard.com/taxonomy/term/702">Business and Technology</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3644">co:electronic-arts</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3668">co:take-two interactive</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3124">DigitalMedia</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2948">video games</category>
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 <pubDate>Sat, 17 May 2008 15:00:03 -0700</pubDate>
 <dc:creator>Venture Beat</dc:creator>
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