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 <title>The rise of social gaming</title>
 <link>http://www.thestandard.com/news/2008/05/09/rise-social-gaming-0</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;Last week a brand-new video game, Grand Theft Auto IV, racked up US$500 million dollars in sales -- in one week.Last year online gaming attracted 28 percent of the total worldwide online population...&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.thestandard.com/news/2008/05/09/rise-social-gaming-0&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <category domain="http://www.thestandard.com/taxonomy/term/1595">Game software</category>
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 <category domain="http://www.thestandard.com/taxonomy/term/1531">Internet</category>
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 <category domain="http://www.thestandard.com/taxonomy/term/1607">Sites</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1681">Social Networking</category>
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 <pubDate>Fri, 09 May 2008 15:13:08 -0700</pubDate>
 <dc:creator>Larry Borsato</dc:creator>
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