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 <title>The rise of social gaming</title>
 <link>http://www.thestandard.com/news/2008/05/09/rise-social-gaming</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;Last week a brand-new video game, Grand Theft Auto IV, racked up $500 million dollars in sales -- in one week.  Last year online gaming attracted 28 percent of the total worldwide online population...&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.thestandard.com/news/2008/05/09/rise-social-gaming&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.thestandard.com/news/2008/05/09/rise-social-gaming#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1594">Games</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5005">social gaming</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5004">social networks</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <pubDate>Fri, 09 May 2008 10:26:14 -0700</pubDate>
 <dc:creator>Larry Borsato708924</dc:creator>
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