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 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
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 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
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 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
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<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
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 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
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 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
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 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
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 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
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<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
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 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
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 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1652">Home</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1722">PS3</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1792">Sony</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">105253 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Sony&#039;s PS3 Home timeline goes from bad to worse</title>
 <link>http://www.thestandard.com/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Sony&#039;s much-hyped foray into virtual worlds is turning into an embarrassment for the company and the PlayStation 3 platform. When Home was first announced early last year, the potential Second Life competitor was heralded as a &amp;quot;&lt;a href=&quot;http://businessbloggingexcellence.com/index.php/2007/03/08/sony-turns-heads-at-the-gdc/&quot;&gt;very friendly, enticing platform&lt;/a&gt;&amp;quot; that would &amp;quot;&lt;a href=&quot;http://www.nodium.com/articles/438_sony-home-universe-on-playstation-3/&quot;&gt;finally bring secure 3D virtual communities to the masses&lt;/a&gt;.&amp;quot; &lt;/p&gt;
&lt;p&gt;But it wasn&#039;t long before news of delays began to leak out. At last year&#039;s Tokyo Game Show, Sony Computer Entertainment President and Group COO Kazuo Hirai &lt;a href=&quot;http://www.virtualworldsnews.com/2007/09/sony-home-delay.html&quot;&gt;confirmed that the project would be held back until spring 2008&lt;/a&gt;. Microsoft&#039;s Xbox 360 group, which at the time was glowing from the well-received Halo 3 buildup, &lt;a href=&quot;http://www.gamesindustry.biz/content_page.php?aid=28915&quot;&gt;was quick to pile on&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now, Hirai has announced &lt;a href=&quot;/news/2008/04/22/sony-delays-playstation-home-again&quot;&gt;Sony is once again delaying Home&lt;/a&gt;, in order to develop a &amp;quot;more focused gaming entertainment experience.&amp;quot; The open beta testing period won&#039;t happen until the fall, and Hirai&#039;s statement did not say when Home will be released to the public. TD Daily notes that the Home environment has been &amp;quot;&lt;a href=&quot;http://www.tgdaily.com/content/view/37063/98/&quot;&gt;completely reconstructed&lt;/a&gt;&amp;quot; several times since testers first began using the service in 2007.&lt;/p&gt;
&lt;p&gt;While there was disappointment last year when Home was first delayed, at least this Christmas is looking a lot brighter for the PlayStation, in part because of the &lt;a href=&quot;/news/2008/03/20/sony-makes-its-playstation-3-most-advanced-blu-ray-player&quot;&gt;Blu-ray victory&lt;/a&gt; and also because of the expanded number of PS3 titles coming out this year. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Related news, commentary, and predictions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/node/104409&quot;&gt;Blu-Ray market share will not exceed 50% this year&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;Second Life: Interface, infrastructure and growth woes continue&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Opinion: &lt;b&gt;&lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;10 &#039;Net services that will succeed (and 10 that will probably fail)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;/news/2008/04/21/apple-plots-second-life-online-store&quot;&gt;Apple plots Second Life-like online store&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Anonymous comments on &lt;i&gt;The Industry Standard&lt;/i&gt; are disabled. To leave a comment and participate in the &lt;i&gt;Standard&#039;s&lt;/i&gt; &lt;b&gt;&lt;a href=&quot;/predictions&quot;&gt;prediction market&lt;/a&gt;&lt;/b&gt;, please &lt;b&gt;&lt;a href=&quot;/user/register?destination=search/predictions&quot;&gt;register&lt;/a&gt;&lt;/b&gt; first.&lt;/p&gt;
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 <pubDate>Tue, 22 Apr 2008 14:58:56 -0400</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
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