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 <title>&quot;Mind Gaming&quot; will enter the market by the end of the year</title>
 <link>http://www.thestandard.com/predictions/suggestions/mind-gaming-will-enter-market-end-year</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;Straight out of &lt;a title=&quot;Slashdot.org&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/Slashdot.org&quot;&gt;Slashdot&lt;/a&gt;..  In an adapted version of the &lt;a title=&quot;Harry Potter&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/Harry+Potter&quot;&gt;Harry Potter&lt;/a&gt; video game, players lift boulders and throw lightning bolts using only their minds. Just as physical movement changed the interface of gaming with &lt;a title=&quot;Nintendo Wii&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/Nintendo+Wii&quot;&gt;Nintendo&#039;s Wii&lt;/a&gt;, the power of the mind may be the next big thing in video games. And it may come soon. Emotiv, a company based in &lt;a title=&quot;San Francisco&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/San+Francisco&quot;&gt;San Francisco&lt;/a&gt;, says its mind-control headsets will be on shelves later this year, along with a host of novel &amp;quot;biofeedback&amp;quot; games developed by its partners. Several other companies — including EmSense in &lt;a title=&quot;Monterey&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/Monterey&quot;&gt;Monterey&lt;/a&gt;, &lt;a title=&quot;California&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/California&quot;&gt;California&lt;/a&gt;; &lt;a title=&quot;NeuroSky Inc.&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/NeuroSky+Inc.&quot;&gt;NeuroSky&lt;/a&gt; in &lt;a title=&quot;San Jose&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/San+Jose&quot;&gt;San Jose&lt;/a&gt;, California; and &lt;a title=&quot;Hitachi Ltd.&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/Hitachi+Ltd.&quot;&gt;Hitachi&lt;/a&gt; in &lt;a title=&quot;Tokyo&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/Tokyo&quot;&gt;Tokyo&lt;/a&gt; — are also developing technology to detect players brainwaves and use them in next-gen video games.  This is a prediction that a game and a mind-control headset will be available for purchase by December 31, 2008.&lt;/p&gt;
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 <comments>http://www.thestandard.com/predictions/suggestions/mind-gaming-will-enter-market-end-year#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1594">Games</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3638">Gaming peripherals</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1744">Joysticks &amp;amp; gamepads</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <pubDate>Mon, 24 Mar 2008 06:07:04 -0700</pubDate>
 <dc:creator>Can Koklu Can</dc:creator>
 <guid isPermaLink="false">103639 at http://www.thestandard.com</guid>
</item>
<item>
 <title>&quot;Mind Gaming&quot; will enter the market by the end of the year</title>
 <link>http://www.thestandard.com/predictions/suggestions/mind-gaming-will-enter-market-end-year</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;Straight out of &lt;a title=&quot;Slashdot.org&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/Slashdot.org&quot;&gt;Slashdot&lt;/a&gt;..  In an adapted version of the &lt;a title=&quot;Harry Potter&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/Harry+Potter&quot;&gt;Harry Potter&lt;/a&gt; video game, players lift boulders and throw lightning bolts using only their minds. Just as physical movement changed the interface of gaming with &lt;a title=&quot;Nintendo Wii&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/Nintendo+Wii&quot;&gt;Nintendo&#039;s Wii&lt;/a&gt;, the power of the mind may be the next big thing in video games. And it may come soon. Emotiv, a company based in &lt;a title=&quot;San Francisco&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/San+Francisco&quot;&gt;San Francisco&lt;/a&gt;, says its mind-control headsets will be on shelves later this year, along with a host of novel &amp;quot;biofeedback&amp;quot; games developed by its partners. Several other companies — including EmSense in &lt;a title=&quot;Monterey&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/Monterey&quot;&gt;Monterey&lt;/a&gt;, &lt;a title=&quot;California&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/California&quot;&gt;California&lt;/a&gt;; &lt;a title=&quot;NeuroSky Inc.&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/NeuroSky+Inc.&quot;&gt;NeuroSky&lt;/a&gt; in &lt;a title=&quot;San Jose&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/San+Jose&quot;&gt;San Jose&lt;/a&gt;, California; and &lt;a title=&quot;Hitachi Ltd.&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/Hitachi+Ltd.&quot;&gt;Hitachi&lt;/a&gt; in &lt;a title=&quot;Tokyo&quot; class=&quot;inform-link&quot; href=&quot;/tag/results/Tokyo&quot;&gt;Tokyo&lt;/a&gt; — are also developing technology to detect players brainwaves and use them in next-gen video games.  This is a prediction that a game and a mind-control headset will be available for purchase by December 31, 2008.&lt;/p&gt;
</description>
 <comments>http://www.thestandard.com/predictions/suggestions/mind-gaming-will-enter-market-end-year#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/1594">Games</category>
 <category domain="http://www.thestandard.com/taxonomy/term/3638">Gaming peripherals</category>
 <category domain="http://www.thestandard.com/taxonomy/term/1744">Joysticks &amp;amp; gamepads</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <pubDate>Mon, 24 Mar 2008 06:07:04 -0700</pubDate>
 <dc:creator>Can Koklu Can</dc:creator>
 <guid isPermaLink="false">103639 at http://www.thestandard.com</guid>
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