China’s new crackdown on the fast-growing virtual goods industry has many possible outcomes, both good and bad for game publishers.
Those publishers make most of their money through virtual goods transactions. China has more than 298 million Internet users and its online games industry is one of the fastest growing parts of... (Read more)
Reprinted with permission from VentureBeat. Story copyright 2009 VentureBeat Inc. All rights reserved.






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