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Ian Lamont

Interview: James McCombe discusses ray tracing and the gaming industry

Ian Lamont06.01.2009
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Standard: That's a pretty big nut to crack.

McCombe: We have a solution for that. We have this small little thing called the 3D professional market, which already places a tremendously high value on ray tracing and is willing to pay for it. And out solution right now without being integrated into a stream processor [or] a separate chip, is it's still able to provide tremendous orders of magnitude speed gain to that market, and they're willing to pay for that.

And it's our belief that if we can be successful in the 3d professional market and show that we can massively accelerate ray tracing for offline rendering, and we can offer interactive ray tracing for artistic preview while they're working, that because we're able to be successful in that space, this allows that technology to gradually trickle down to the consumer space to be used in games when the market is ready for it. 

Video: Caustic Graphics -- Dynamic Geometry: The Sequel


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