As the iPhone gains momentum as a handheld gaming device, game hardware manufacturers are struggling for ways to position themselves against Apple without backhandedly boosting Apple's reputation. Nowhere is that more apparent than at Nintendo, the company behind the Wii console and Nintendo DS, a dual-screen device that has taken the portable gaming market by storm.
Reggie Fils-Aime, head of Nintendo's North American unit, told the LA Times last week that Nintendo was "intrigued" by the iPhone as a gaming device, but dismissed the App Store model that Apple has built. "We want to give our customers high-quality, innovative and captivating entertainment," he was quoted as saying. "A storefront with 10,000 pieces of content doesn't do that."
Nintendo's president, Satoru Iwata, also played down the threat of smartphones, telling the Financial Times that mobile phone games had been around for years and Nintendo had still managed to stay on top.
Certainly, Nintendo's numbers look impressive. NPD reported that 563,000 DS units were sold in March, more than three times the level of sales for the competing Play Station Portable from Sony, and even more than sales of the PS3 and Xbox 360 consoles combined.
But the iPhone and iPod Touch have been selling well, too, boosted by a marketing blitz that highlights the App Store and games. People are buying iPhones, and buying games to play on them.
Nintendo's response seems to be to pretend the iPhone doesn't exist. When asked whether the company sees the iPhone platform as a competitor, Denise Kaigler, vice president of corporate affairs for Nintendo of America, sent the following response to the Standard:
"Nintendo is the interactive entertainment company that knows the hand-held gaming market best. Nintendo DS and Nintendo DSi feature ease-of-use, an immense library of games and an affordable price that players of all types find attractive. Nintendo DS and Nintendo DSi offer consumers fun and experiences that they simply can’t find on any other system. If you’re looking for fun games and experiences, no one can compare to what Nintendo has to offer. Software always sells hardware, and the key drivers in the history of the hand-held industry have always been Nintendo products. None of those franchises are available to anyone else."
When asked about the differentiators between the iPhone and DS, Kaigler responded:
"For consumers looking for fun games and experiences, no one can compare to what Nintendo has to offer. Nintendo has the freshest, most disruptive gaming experiences possible. The combination of dual screens, traditional buttons and the stylus on the touch screen provide for a precise, in-depth gaming experience. Nintendo DS also has a library of more than 850 games in every possible genre. Examples include Brain Age, Mario and Zelda games, and even Personal Trainer: Cooking software. No one can match the quality of our offerings."
Normally I don't include such huge, boilerplate marketing quotes, but I wanted to draw attention to the fact that Kaigler didn't even mention the iPhone by name.
However, analyst Wanda Meloni of M2 Research indicated that both Nintendo and Sony have plenty to worry about. Meloni projects that the iPhone/iPod Touch will have an installed base of 43 million units by the end of this year. That's almost as much as the Sony PSP, and about a third of Nintendo's reach with the DS and DSi.
Not only are there a lot of gamers and potential gamers with an iPhone and iPod Touch, but Apple buyers are also the biggest purchasers of mobile apps, Meloni says. The easy iTunes-based payment mechanism gives developers a huge incentive to develop for the iPhone/iPod Touch. Meloni adds that many developers are skilled veterans of the big game design houses who have been laid off in the past year, programmers who can crank out a new game and get it into Apple's App Store in a matter of weeks.
To be sure, Meloni warns that Apple's








Comments
I love my new Dsi to death, but if I were stranded in the middle of the desert and could only have one device... come on Nintendo, you need to start fighting the iPhone, because a) you have all this untapped technology that you are too lazy to use, and b) it's already winning by a lot, and within 10 years, my bet is mobile games will be the new DS systems.
iphone will never be able to defeat Nintendo in the handheld gaming market, I will go as far to say that the iphone will never be able to achieve the level the PSP offers right now.
There's a couple things that stand in the iphones way of achieving this, 1st it's game developer support, apple lacks 1st and 3rd party brands worthy of mentioning. Even if Apple manage to get one big 3rd party brand e.g. like Activision , what ever game is produced will be crippled by the iphone's lack of controls. Which brings me to the 2nd thing against the iphone is its controls. DS is a game systems it's designed with controls to complement that. Iphone is a PDA/phone hybrid device it has all the essentials to make it a good PDA but it lacks a lot features to make it a good game system, lack of controls.
I have to disagree, palm_pre (hmmm, interesting name - I wonder why you have a negative iPhone comment...), there is excellent 1st party software for the iPhone (that would be stuff from Apple) - have you seen Mail, iCal, and Safari for iPhone? It rocks any other smartphone offering - especially the calendar. And they have what's regarded as one of the best poker games, launced with the AppStore last year.
As for 3rd party, this shows your lack of knowledge for what is in the AppStore today. You've got Electronic Arts, Namco, Capcom, Atari, Konami, id, Gameloft/Ubisoft, THQ, Square ENIX, SEGA, and then entertainment tie-ins from Sony, Disney, Universal, Paramount, etc. If these aren't "worth mentioning", then who is?
Sure, they aren't Nintendo - we won't get Mario on an iPhone; but you can say the same thing about the PSP. Hey, I love Nintendo - I've always preferred them in the "console wars". But ignoring the iPhone/iPod touch as a gaming platform is a serious mistake on their part.
But you know what? Even if there weren't any big-name commercial apps on the iPhone, I'd be okay, because a lot of what you get from the big guys are sequels. There is some seriously innovative gameplay going on with some of these "indie" apps. Hey - when you've really got nothing to lose, you can take bigger risks. Sometimes they pay off...
Fact is the author of this article is clueless. Their is a mindset to each device, I bet you many of those 43 million ipod touch / iphone owners ALSO own consoles, I'd really like to see STATISTICS ON THAT, because if they own both then they APPROACH them VERY VERY differently and that matters.
Some days I wonder how such things get published.
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