Virtual worlds aren't immune to the real world's economic problems. The operators of the SS Galaxy, a supersize cruise ship in the virtual world Second Life, have announced that they're going to sink the ship on March 1. The Galaxy's operators claim Second Life users aren't booking enough cruises to make a profit in the real world. They blame "the effect of the world economic downturn."
Second Life's economy lets players buy virtual cash with real money from the game's operator, Linden Lab. Some Second Life businesses, such as designers, realtors and the SS Galaxy, get paid in Linden dollars and convert their earnings to real dollars at the current exchange rate of about 250 Lindens to 1 U.S. dollar.
It's easy to blame any business failure on the economy, but the Galaxy's owners may be telling the truth. Wagner James Au, a journalist who covers Second Life in detail (Linden Lab paid him to play a virtual journalist in the game from 2003 to 2006), conducted a poll in which 46 percent of respondents said the real-world recession had led them to cut back on their virtual world activity. "Many are scaling back their expenses and their discretionary income, virtual though they may be," Au wrote on his blog.
Unlike the U.S. government, privately held Linden Lab claims to be a profitable business. That leads Au to propose that Linden re-invest some of its profits as payouts to players, to keep them from abandoning Second Life. Of course, pumping cash into the system will affect the Linden dollar economy.
But what Au doesn't say outright in his post is this: The Second Life recession is largely psychological, a mirror of real-world problems. A high-profile stimulus package in the game's virtual world would almost certainly boost players' morale and encourage them to keep coming back.
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At the end of the year, I suspect that the "2009 Cliche List" will include "bailout" as one of the words guaranteed to have people throwing their dictionaries through the window. Businesses in Second Life, as in real life, come and go. Some 90% of businesses in SL fail (http://www.slentre.com/second-life-business-only-10-of-real-life-busines...) so recession or not, one would expect the collapse of some enterprises. Although some may make the argument that the recession will "trickle in" to Second Life, one may also argue that more people will use SL as an escape, and that folks losing their jobs will actually spend MORE time in SL. I make no claim either way but just suggest both arguments have merit and that currently there is no good evidence to support either.
Quick update on this story is that the SS Galaxy will be saved! Someone is putting up the land (or sea) for the Galaxy to move to.
I suspect that the big problem here was that when the Galaxy was planned, there was likely an expectation that casinos would be a major source of core income for the business. Although I never saw what they did in this area, given the quality of every aspect of the Galaxy I can imagine this would have been carried out in high style, with a Monte Carlo-like atmosphere rather than the tawdry places that some SL casinos were.
However, soon after the Galaxy was launched, gambling in Second Life was banned - which must be said, was welcomed by many people. As a result the income stream would have had shift to to focus on accommodation, and I doubt very much that this was in the business plan. The Galaxy is a wonderful venture but it must have been difficult to turn a profit under those unexpected circumstances.
Thus my personal suspicion is that the Galaxy's problems were caused by in-world changes rather than the outer real economy. In exactly the same way, the very badly-handled and ill-considered decisions Linden Labs has made more recently around the Open Space issue has caused enormous economic disruption in-world - again not directly related to the real economy.
I am seeing the number of residents in-world climbing and climbing with some quite enormous numbers showing regularly. My personal suspicion is that people will be flying to real-world conferences less, holding them in-world more (SL conferencing knocks spots off ordinary video conferencing in my view); going out in RL less and going in-world more; and so unless LL continue to shoot themselves in the feet the way they have done with the OS issue, the in-world economy should be fine - and even thrive.
I am very glad that the ship - one of the star attractions in SL for many - will be saved and I do wish them every success in the future.
SL has caused this decline in its economy by its own policies.
As the real Life Economy was crashing SL drastically raised pricing on its budget/trial/expansion priced squares of land called sims, that was attracting new members to get involved as land owners, and current members to expand current holdings. As a result new members are bailing and veteran members closing their expansion sims in huge percentages.
So at a time when virtual growth should be expanding because of the real world economic downturn, land revenue participation is declining. SL made very unattractive one of its best PR tools for new membership and land ownership. And it wasnt that it was an outrageous policy adjustment, but coming when it did, many people just said "Forget this." If SL had paused on this until this RL economic crisis showed stability, thier pricing policies would have worked and the SL economy more stable and vibrant.
I am seeing a drastic reduction in sales of my SL products in all venues. And most I have talked to say business is slow to terrible. Of course there are always exceptions.
Part of the reason corporations have bailed on SL, and big projects such as this 3 sim mega ship dont work, is partley due to the gambling ban is true, but is also due to the fact that SL's search engine is terribly inadequate, as well as its membership "sim" marketing efforts. Most corporations , colleges, goverments could not be found easily in SL for a long time. So sims went empty, great builds never seen by most, and marketing never got a chance to work for these corporate/goverment players. A complete overhaul of the SL search engine is needed as well as website links and sign in/sign off advertisements of sims. And many other things. My list is loooong.....
Now for corporations and other businesses coming in because of the bad economy and more for global meetings and conferences etc. That is a good possibility for a return to growth and lets SL begin to fill the void that Google's virtual effort was striving for........"if" they continue to enhance the technical abilities of SL correctly. But the core foundation of general membership land owners has been set back big time, but should return as the RL economy returns. I believe virtual worlds will still be bigger than the internet itself in the next 10 years.
I agree with Elrick and Mustafaa, if we are to believe Linden Lab's spin that "there is no recession in Second Life" then the only reason for the SS Galaxy and other leading ventures to pull out is because of the poor business decisions and appalling policy execution that Linden Labs have a reputation for making.
Imagine if you will the SS Galaxy as a newly built ship straight out of the dry dock and setting sail with world-class performances, attractive malls, quality accommodations, and many features and attractions ready for residents to flock to. Most importantly a number of attractive slot machines and gambling attractions were in full effect and usually every seat was occupied. The business plan was solid and the place was humming. Then, without warning, Linden Lab decree that gambling is now illegal and a huge revenue stream is cut on this bright new venture. Glass walls were put in place and the dead slot machines sat on display behind them, gathering virtual dust, as if to make a statement about what the ship is supposed to be used for.
This happened a matter of weeks after the Galaxy's launch. The owners picked up the pieces and refocused their business model, but how can one plan for the future when the rug could be pulled out from under one's venture at any given time?
Therein lies the inherent problem with running a business in Second Life. We residents are all playing in the Lab's sandbox, and they can change the rules at any time. There is an appearance of solidity in SL, but older residents know this is an illusion.
The paradigm could be compared to Stalinist Russia where businesses struggled to do their best but at any time could be seized by the government and the owners ruined. How could an entrepreneur start a business in such an environment?
Second Life still remains a vibrant, dynamic community... for now. But it’s growth is ultimately thwarted by the company that owns it.
I really think it's ridiculous to talk about bailing out vanity projects in SL that can't get themselves paid for. And the owners and creators of this spectaculor sim, starting with architect Bill Sterling, who are very talented and shrew business people know this, which is why they made the decision to take it down -- they couldn't make it pay. If anyone could make it work, they could, as they have vast experience for years in SL making beautiful builds and events. So...somebody came along to pick up the tab awhile longer, but not everyone can get a boat with rentals and special events in it to pay even its costs. The challenges remain, and have nothing to do with Linden Lab, the RL recession, or gambling, all factors irrelevant to this project, which can make it or break it just like any other entertainment project can, by getting customers to pay for it -- that's all. It's not special, it's in competition in a free market, and there is no objective need to bail it out, or berate Linden Lab, the platform that sustains it, any more than you would blame 42nd Street and the city of New York if your particular hotel or movie theater couldn't attract and keep customers.
It don't believe this ship had anything to do with gambling originally. I'm puzzled by this claim from "older resident" who I think is just speculating. I was at its opening, and I don't recall slots anywhere. Bill certainly didn't have them on all his other luxury rentals. As far as I recall from the opening of the ship, l even if gambling was still legal then, it was *not* part of his business model. He had rentals and special events and content -- a different model.
Similarly, recent LL policies about lower-prim openspace sims have NOTHING to do with the difficulties of *these* sims which were the full-prim full-service sims that cost $295 a month tier. It's hard coming up each month with $600 US for 3 big full-prim sims where the rentals are not on dedicated parcels, have little privacy, and are surrounded by crowds of people dancing. I've written about this here:
http://secondthoughts.typepad.com/second_thoughts/2009/02/does-sl-need-b...
Making this project work will require restructuring the living and event spaces most likely and adding more shop rentals and more original content and special events. That takes staff and development expenses, but the people involved are very capable and likely could manage this with a little infusion of capital. It will also take growth in sign-ups in SL, and for that we need from the Lindens that all their planned streamlining for new customers will really work and stop losing people before they even get to see great sites like Galaxy.
I really think it's ridiculous to talk about bailing out vanity projects in SL that can't get themselves paid for. And the owners and creators of this spectaculor sim, starting with architect Bill Sterling, who are very talented and shrew business people know this, which is why they made the decision to take it down -- they couldn't make it pay. If anyone could make it work, they could, as they have vast experience for years in SL making beautiful builds and events. So...somebody came along to pick up the tab awhile longer, but not everyone can get a boat with rentals and special events in it to pay even its costs. The challenges remain, and have nothing to do with Linden Lab, the RL recession, or gambling, all factors irrelevant to this project, which can make it or break it just like any other entertainment project can, by getting customers to pay for it -- that's all. It's not special, it's in competition in a free market, and there is no objective need to bail it out, or berate Linden Lab, the platform that sustains it, any more than you would blame 42nd Street and the city of New York if your particular hotel or movie theater couldn't attract and keep customers.
It don't believe this ship had anything to do with gambling originally. I'm puzzled by this claim from "older resident" who I think is just speculating. I was at its opening, and I don't recall slots anywhere. Bill certainly didn't have them on all his other luxury rentals. As far as I recall from the opening of the ship, l even if gambling was still legal then, it was *not* part of his business model. He had rentals and special events and content -- a different model.
Similarly, recent LL policies about lower-prim openspace sims have NOTHING to do with the difficulties of *these* sims which were the full-prim full-service sims that cost $295 a month tier. It's hard coming up each month with $600 US for 3 big full-prim sims where the rentals are not on dedicated parcels, have little privacy, and are surrounded by crowds of people dancing. I've written about this here:
http://secondthoughts.typepad.com/second_thoughts/2009/02/does-sl-need-b...
Making this project work will require restructuring the living and event spaces most likely and adding more shop rentals and more original content and special events. That takes staff and development expenses, but the people involved are very capable and likely could manage this with a little infusion of capital. It will also take growth in sign-ups in SL, and for that we need from the Lindens that all their planned streamlining for new customers will really work and stop losing people before they even get to see great sites like Galaxy.
Second Life anno 2009: too many people are still losing too much money on Zyngo. And it is for sure a gambling game first class. Even with the blue and green jokers, it is definitly a game of chance, like bingo is considered one. Talking about too much money, I mean like people playing for 1000 USD in one hour. Did you guys ever searched for high roller places with Zyngo? You can play machines there for 5000 (17 USD)up to 50000 Linden Dollars (175 USD) a game, with pots to win up to 1 million Linden Dollars (3500 USD). And that is what the creator of the game and the owners of those places call an innocent game of skill for fun? I wonder when someone will have the guts to bring this to the right people, the press, the financial company’s Linden Lab is depending on, and also of course the US government,… We are not only talking about Zyngo in this matter. There are lots of ‘zyngo-clones’ produced lately by other programmers that are made for the very same purpose: making huge money, not just the money you need to buy you a pair of shoes, a piece of land and a house to live in your virtual world. Millions of dollars are running around in this gamblingbusiness on Second Life. Anyone doubting my words: just take a look yourself inworld.
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