Linden Lab and Rivers Run Red have partnered to create a turnkey product for companies interested in holding meetings in Second Life. But Second Life's interface may hinder adoption among some users.
The concept of using avatars to meet in a virtual world is not new. Unlike telephone conference calls or Web conferences, virtual worlds allow for more human interactions, such as "turning" to an avatar to ask a question, or adding gestures and expressions to the communications mix. In 2006, when technology companies and PR firms moved into Second Life in earnest, there was a lot of experimentation in this area. Some companies held marketing events, product launches, and even staff meetings there. However, there were a number of issues that limited in-world meetings from gaining traction, including privacy concerns, the requirement to find or build suitable meeting areas, and a lack of basic presentation, scheduling and communication tools.
Rivers Run Red's Immersive Workspaces aims to tackle many of those concerns. It's hosted on Linden Lab's Second Life Grid, the enterprise platform that companies and other organizations can use to build private virtual worlds using the Second Life environment. Companies using Immersive Workspaces don't need to build anything -- the default product comes with a private corporate sim that includes a lobby area, a conference hall with 60 seats, and several meeting rooms that can hold 20 avatars at a time. The meeting areas can display multimedia, PowerPoint presentations, video, and audio files. A workspace can be accessed through a Web portal, an emailed slurl, or an in-world invitation. Appointments can be set up on the website, and integrated with Outlook or iCal.
I have tried out the tool and am impressed by its basic features. I was using a somewhat typical corporate setup -- a relatively modern laptop (a 2007-era Lenovo ThinkPad T61 running XP) and a wireless connection to an access point located on a different floor. I didn't have to register to use the service -- Mimi Browning, Rivers Run Red's communications director, invited my existing Second Life avatar to come into Rivers Run Red's own immersive workspace. I was able to meet Browning in the private sim, view a presentation on one of the display screens, and carry on a long discussion in the auditorium and one of the meeting rooms (see screenshots below). Browning and I barely used text chat to communicate -- Second Life's live audio was fast and clear, and sounded much better than a telephone conference call. Even though we were on opposite sides of the country, it sounded like she was speaking in the same room.
However, there were some glitches. The in-world invitation didn't work, so we had to revert to a emailed slurl. Browning's laptop or wireless connection slowed at one point, which resulted in her avatar getting stuck on a low wall. And on several occasions, when attempting to teleport between the meeting room and the workspace's main lobby area, I was left in a bizarre flying state somewhere outside of the sim. These weren't show-stopping bugs, but I could easily imagine less-experienced Second Life users being flummoxed.
Fortunately, there is a "lite" workspace experience. It allows people who can't get into Second Life to access a limited selection of meeting elements from the Immersive Workspaces Web portal.
"There're going to be times when people are not going to be able to log into Second Life," Browning said. "They're at an airport, they don't have a really good broadband connection, or what have you. You can participate via text chat from the website. ... You can still join the meeting from the Web presence."
I can see the lite service also appealing to people who have little or no experience in Second Life. The SL interface has seen some improvements since I first started using it over two years ago,






Comments
Linden's collaboration with a particular company to develop what others in the community have already developed hundreds of times is a joke and undermines the open nature of Second Life. It is unfortunate that Linden has decided to favor a single developer over the many others that have created and successfully launched virtual workspaces on the Second Life grid.
Having seen the demo film, I have to say I'm excited by the potential of this collaboration. As a brand manager, I have been wary about companies offering me a Second Life, especially as the past structure of Second Life content developers has meant I would have to originate and pay for them to develop a bespoke solution. This does give a clearer direction for Linden Lab, although the adoption at this stage will still be experimental and have a learning curve.
I also understand from the SL developer who we're working with, this is being sold by affiliates and will be sold on by selected Second Life developers. It also gives me the opportunity to sell this on, in partnership with our SL content developer, to our internal client base. Sib, not too sure why you're so concerned that other developers have not be consulted or offered the opportunity. From what we've been experienced, they've been consulted and are working with Linden Lab to offer this to their clients.
You could be missing out here on an opportunity, presuming your a registered Second Life developer, perhaps you need to contact LL and ask for an update?
Also how arrogant to openly state that Linden Lab cannot make their own decisions? As for other developers offering other solutions, this is not a barrier, surely they can continue to market and deliver their own solutions? Playing exactly to the strengths to the open nature of Second Life you are talking about. Doesn't this happen already with IBM, Cisco, Intel, OpenSim?
The real issue here, Second Life has reached a cross roads. Mark Kingdom, the new CEO of Linden Lab has stated the development road map. With a split now being defined as the following: Consumer World, Education World and Enterprise World. The problem I see here, having read other blogs, is that the incumbent Consumer World users don't approve of Linden Lab being a 'business'.
I cannot see how and why they're so concerned, as any platform needs to evolve or die. Mark Kingdom also said that 80% of their effort is still in the Consumer World, with these new ventures being start ups. The problem Second Life has had in the past is exactly that, no clearly defined point of entry, they seem to have addressed that. Lets see what happens next. The big challenge for Linden Lab, is the making that transition. This is brand issue, Linden Lab has a product called Second Life, can they be seen as anything different?
As someone who has been running enterprise-oriented live events in Second Life since September 2007, I see virtual worlds as a valuable long-term solution for these types of events, but admittedly still have a ways to go before they are ready for mainstream adoption. I am very happy to see companies like RRR take on the challenge!
For those who want more information, and an inside look at what enterprise-oriented events can be like in Second Life, join me this coming Monday, Dec 15th at noon Pacific time, for my weekly conference series in Second Life, Metanomics. Justin Bovington, founder and CEO of Rivers Run Red, will be our guest, and we will discuss the Immersive Workspaces platform, the challenges to enterprise adoption of virtual worlds, recent improvements in data display and collaborative tools designed to create a more familiar business and branding environment, and the company's experience in collaborating with Linden Lab.
You don't even need to come into Second Life to participate: you can also watch on the web at http://metanomics.net/watchnow.
See http://www.metanomics.net/event121508 for event information, and http://metanomics.net for more general info about the Metanomics conference series.
Companies interested in the cost savings (who isn't especially these days) of virtual meetings should take a good look at Second Life. Don't overlook talking with colleagues and the most active SL users, i.e. those running successful groups and events there.
Our foundation's First Opinions Panel of 12,000 of the most active SL residents including 2000 group owners, can instantly create a panel to your demographic specifications.
Our FREE 2008 Second Life survey report, with 50 questions from F500, key bloggers, Metanomics etc is at http://socialresearchfoundation.org/report/index.html
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