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Ball-it, a Finnish company that makes a little ball that remotely interacts with your computer, phone or TV screen, wants to challenge the Nintendo Wii and become the latest, coolest way to interact with games.

A host of other companies are trying to do the same thing — however none of them have gotten much traction. Like some of those competitors, Ball-it wants to become the non-keyboard standard for remote communication with your screen.

Ball-it’s idea has a simple elegance, and while I’m not sure whether it’s ready to hit big time in its current form, it may point the way to the future. The golfball-sized device is filled with wireless sensors, and these sensors communicate with your mobile phone or computer screen with Bluetooth technology.

Here’s the promising part: It allows you to rotate the ball along any mixture of the three axes, so that it can communicate with your computer or mobile phone screen while stationary. Additionally, you can move the ball up or down, left or right, or close to or away from the screen (see the graphic below). So when it’s used as a game controller, each one of these movements let the ball interact with a game in a different way — depending on how the game software developer chooses to interpret these movements in the game.

[One drawback is that the company, based in Oulu, Finland, is being excessively secretive right now, and it won't release any videos that show how it works. I had a demo of it while attending the Slush event in Helsinki last week.]

Additionally, you can even squeeze the ball — effectively making it as effective as a joy stick — letting you do things like shoot guns, hit a tennis ball, or zoom in and out on maps (depending on the game or application, the squeeze function can be interpreted in different ways). The ball senses geomagnetic field, orientation, direction, speed, air pressure and acceleration — letting it do a bunch of things I haven’t seen its competitors able to do.

In one game demo, I was able to use the ball to play a game of billiards on a Nokia phone. The ball-it ball becomes the cue. You rotate the ball to choose the direction you’re pointing your cue. You then squeeze the ball to choose to hit the cue ball in the game, and then you wave the ball controller in the air (with a flick of your wrist) to choose the speed with which you want to hit.

If all this sounds a tad confusing, that’s because it is. I had a difficult time getting the squeeze and the wrist-flick down smoothly enough to feel comfortable in these games, but I didn’t work at it very long. The intuitiveness will also be improved as more games are developed to interpret the ball movements in more subtle and efficient ways.  Indeed, the company’s chief executive Juha Rytky says the Ball-it is like an iPod without an iTunes platform. It needs more games to be built to accommodate, and that’s why the company is staying secretive for now — it doesn’t want to build publicity when the market isn’t ready for it.

Rytky says he hopes to announce two deals with distributors next year, one in Italy and the other in Germany.

But the company sees the ball being used in other ways too. It can work with any networked device, so it can become your virtual wallet with all the information and passwords you need, if it is configured correctly. It become your virtual car key, for example. It can be sued as a pedometer and fitness logger, a mouse, compass, measuring tape, or any 3D object controller. Other applications can be built using the company’s software


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