supports: 32 hours of interactive gaming, or 48,000 photos, or 900,000 e-mails, or 24 HD movie downloads. Downloading a single high-definition movie eats up 4GB to 5GB, which also happens to be the total amount of data that the average broadband subscriber downloads in a month.
As video is increasingly downloaded over the Internet, carriers could see their customers' bandwidth usage quadruple or more. Video providers are egging customers on: Amazon.com, Blockbuster Video, and Netflix now all offer various movie-download services, including options that stream videos straight to TiVo digital video recorders. To customers, these are simply convenient delivery options; the fact that they consume so much bandwidth is rarely considered.
And today's 10- to 22-year-olds will push the envelope even further, notes Gartner analyst Amanda Sabia. In several focus groups she has run, this cohort says it expects to use video even more than today's typical user but expects to pay no more for the bandwidth. Forrester's Pierce agrees the bandwidth-consumption problem is only going to get worse as next-generation students make their way into companies. They've been weaned on the idea that video, music, and gaming are essentially free and unlimited, and thus act accordingly. "Students live in very wired areas," Pierce says, "which is great for education, but it's not the real world."
The real issue is not video, but the ever-increasing use of the Internet for content and services that take more and more bits each generation, notes Pierce. "What is 'high usage' will be a moving target for the rest of our lives," she adds. For example, Facebook traffic represents about 10 percent of the total Internet usage, she notes. Then there's the plethora of YouTube videos, online gaming, multimedia-rich sites like Disney, and sites like ESPN that automatically launch videos when people visit them, all consuming massive chunks of bandwidth capacity.
"I am concerned that we're seeing a lot of stuff from Web sites being incredibly, overly rich," says Jack Wilson, enterprise architect at Amerisure Insurance, which has a large remote workforce dependent on residential broadband service to do their jobs. "It can even be a problem inside the network. Half a dozen people streaming audio could cause a big bump in our pipe even to one of our remote locations, even to a T1 line."
Contributing to the problem is how content is distributed. For example, peer-to-peer traffic -- whether to share videos, game-playing, or music -- is very inefficient compared to streaming content from a single provider, notes Pierce. The reason is that the network architectures weren't designed for peer-to-peer, which assumes as much bandwidth in each direction, while broadband networks give most of their bandwidth to downloading. That means the uploading channel gets clogged much faster, and the downloading channel may sit empty waiting for the upload to complete.
That's why Japan's telecom ministry is investigating a rearchitecting of its broadband network to work better with peer-to-peer traffic -- emerging peer-to-peer protocols may actually make that sort of traffic more efficient than traditional traffic on such a rearchitected network. But such a rearchitecture effort will be costly and take many years, so even if it is a better model, it won't be in place any time soon, Pierce says.
Companies are also adding to the capacity problem, although not on the scale of video. Many allow more and more employees to work from home, whether periodically or full-time. Remote tools such as VoIP, VPNs, and most notably, videoconferencing, consume bandwidth at little or no cost to the company. Such services don't consume nearly as much bandwidth as video, and







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