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 <title>The Industry Standard - BioShock 2 Slips to 2010 to &amp;#039;Improve Quality&amp;#039; - Comments</title>
 <link>http://www.thestandard.com/news/2009/07/14/bioshock-2-slips-2010-improve-quality</link>
 <description>Comments for &quot;BioShock 2 Slips to 2010 to &#039;Improve Quality&#039;&quot;</description>
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 <title>BioShock 2 Slips to 2010 to &#039;Improve Quality&#039;</title>
 <link>http://www.thestandard.com/news/2009/07/14/bioshock-2-slips-2010-improve-quality</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;/p&gt;
&lt;p&gt;&amp;quot;Bummer,&amp;quot; that about sums up the communal groan twittered round the Internet last night when Take-Two let slip it was delaying BioShock 2 until 2010. I was busing back from London to Oxford battling a fickle Virgin Mobile USB wireless connection when the bad news blipped into my laptop&#039;s RSS reader.&lt;/p&gt;
&lt;p&gt;Or would that be good news? According to Take-Two CEO Ben Feder, the game&#039;s being delayed because it simply wasn&#039;t up to snuff for a 2009 release.&lt;/p&gt;
&lt;p&gt;&amp;quot;The decision to shift a release date is never an easy one, especially with a product as highly anticipated as BioShock 2,&amp;quot; said Feder in a statement. &amp;quot;We felt that it was essential to invest the additional time to ensure that this title will deliver what its fans expect and deserve.&amp;quot;&lt;/p&gt;
&lt;p&gt;Well thank goodness then. BioShock&#039;s not a franchise you louse up lightly. Expectations are already extortionate. &amp;quot;As good&amp;quot; won&#039;t cut it. Most players want what they always want--bigger, bolder, and splashier--while pedantic message board pseudo-sages are going to pick the plot apart like ants swarming a picnic lunch in hell. They may sound silly &amp;quot;tearing up&amp;quot; over the embarrassingly bad ending, but their sway&#039;s no joke, at least virally speaking.&lt;/p&gt;
&lt;p&gt;Take-Two was leveraging BioShock 2 as a fiscal fourth quarter top-five charter. Now the game&#039;s off the table and the company&#039;s upped its estimated fiscal third and fourth quarter losses. Tough tidings, perhaps worse than the delay alone suggests, &lt;a href=&quot;http://online.wsj.com/article/BT-CO-20090713-715118.html&quot; rel=&quot;nofollow&quot; rel=&quot;nofollow&quot;&gt;given Citi analyst Brent Thill&lt;/a&gt; advice that investors wait to buy Take-Two shares because &amp;quot;there are more questions than answers.&amp;quot; Are there further shoes dangling from precarious laces, about to drop?&lt;/p&gt;
&lt;p&gt;Another question. Did Take-Two view Activision Blizzard&#039;s Modern Warfare 2 (also a shooter and expected in early November) as too much competition? An audience-splitter in an unusually competitive, frugality-driven holiday shopping season? Recall the first Modern Warfare game sold over 12 million copies on the Xbox 360 and PlayStation 3 alone. BioShock 2 would certainly fare better swimming large in a smaller non-compete pond, release-window-wise.&lt;/p&gt;
&lt;p&gt;That said, losing BioShock 2 from their 2009 lineup isn&#039;t the end of the world for Take-Two. The game sold respectably on the Xbox 360 but was never boxing at Grand Theft Auto or Halo weight. That, and Take-Two still has its NHL and NBA games (the former&#039;s not much, but the latter typically cracks a million units cross-platform). They&#039;ve got the second Grand Theft Auto IV expansion for Xbox 360, &amp;quot;The Ballad of Gay Tony,&amp;quot; coming this fall. And last but not least, RPG-shooter &lt;a href=&quot;http://www.borderlandsthegame.com/&quot; rel=&quot;nofollow&quot; rel=&quot;nofollow&quot;&gt;Borderlands&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;GTA IV&#039;s a shoe-in (over seven million copies sold on the Xbox 360 to-date), but Borderlands is anyone&#039;s guess. It&#039;s by Gearbox, the guys behind the variably well/not-so-well-received Half-Life expansions and the Brothers in Arms games. Borderlands&#039; biggest hurdle? Name recognition. That usually correlates to marketing spend. To the point: Have you heard of Borderlands? I&#039;m betting most of you haven&#039;t. I&#039;m guessing you won&#039;t see it plastered on the side of a building in a tank top tonguing a lollipop. Which--assuming it turns out to be minimally decent--should make the gratis social networking factor&#039;s impact (Twitter, Facebook, etc.) interesting to observe.&lt;/p&gt;
&lt;p&gt;For more game news and opinion, follow us at &lt;a href=&quot;http://twitter.com/game_on&quot; rel=&quot;nofollow&quot; rel=&quot;nofollow&quot;&gt;twitter.com/game_on&lt;/a&gt;.&lt;/p&gt;
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 <comments>http://www.thestandard.com/news/2009/07/14/bioshock-2-slips-2010-improve-quality#comments</comments>
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 <pubDate>Tue, 14 Jul 2009 13:23:35 -0400</pubDate>
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