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 <title>The Industry Standard - Google buries Lively - Comments</title>
 <link>http://www.thestandard.com/news/2008/11/19/google-buries-lively</link>
 <description>Comments for &quot;Google buries Lively&quot;</description>
 <language>en</language>
<item>
 <title>The Livelyzens (Lively</title>
 <link>http://www.thestandard.com/news/2008/11/19/google-buries-lively#comment-8182</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;The Livelyzens (Lively users) are coming together to appeal to Google&lt;br /&gt;
to keep Lively alive.&lt;/p&gt;
&lt;p&gt;Lively is a great platform for interaction as well as creativity. It&lt;br /&gt;
is easy to use, browser based, embeddable on webpages to bring a 3D&lt;br /&gt;
experience right on your website. While Lively has been in beta and&lt;br /&gt;
has limited capability in terms of the objects and avatars available,&lt;br /&gt;
the Livelyzens have been able to come up with very creative ways to&lt;br /&gt;
create art from what is available. All this in a &quot;clean&quot; 3D world&lt;br /&gt;
thanks to Google&#039;s vigilance in getting rid of rooms with&lt;br /&gt;
inappropriate content. More than anything, Lively has become a place&lt;br /&gt;
to make friends for life – from all over the world with wonderful&lt;br /&gt;
people.&lt;/p&gt;
&lt;p&gt;Please visit our website &lt;a href=&quot;http://livelyzens.com&quot; title=&quot;http://livelyzens.com&quot; rel=&quot;nofollow&quot;&gt;http://livelyzens.com&lt;/a&gt; and participate in the&lt;br /&gt;
Lively Machinima contest we are conducting to show the creative&lt;br /&gt;
potential of Google Lively. Please also sign our online petition&lt;br /&gt;
&lt;a href=&quot;http://www.petitiononline.com/golively/petition.html&quot; title=&quot;http://www.petitiononline.com/golively/petition.html&quot; rel=&quot;nofollow&quot;&gt;http://www.petitiononline.com/golively/petition.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We request netizens to support us in reviving a wonderful 3D world&lt;br /&gt;
that is a kid friendly and a creative space for art and interaction&lt;br /&gt;
amongst adults.&lt;/p&gt;
&lt;p&gt;Thank You&lt;/p&gt;
&lt;p&gt;Livelyzens&lt;/p&gt;
</description>
 <pubDate>Mon, 24 Nov 2008 19:05:05 -0500</pubDate>
 <dc:creator>CristalLivelyzen</dc:creator>
 <guid isPermaLink="false">comment 8182 at http://www.thestandard.com</guid>
</item>
<item>
 <title>Google buries Lively</title>
 <link>http://www.thestandard.com/news/2008/11/19/google-buries-lively</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;a href=&quot;http://venturebeat.com/wp-content/uploads/2008/11/graveyard.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img class=&quot;alignleft alignnone size-full wp-image-100666&quot; title=&quot;graveyard&quot; src=&quot;http://venturebeat.com/wp-content/uploads/2008/11/graveyard.jpg&quot; alt=&quot;&quot; width=&quot;295&quot; height=&quot;220&quot; /&gt;&lt;/a&gt;&lt;a id=&quot;khq0&quot; title=&quot;Lively by Google&quot; href=&quot;http://www.lively.com/&quot; rel=&quot;nofollow&quot;&gt;Lively by Google&lt;/a&gt;, the search giant&amp;#8217;s product for &lt;a id=&quot;abvz&quot; title=&quot;creating 3D virtual worlds on the web&quot; href=&quot;http://venturebeat.com/2008/11/19/2008/07/08/google-unveils-its-long-awaited-virtual-world-technology/&quot; rel=&quot;nofollow&quot;&gt;creating 3D virtual worlds on the web&lt;/a&gt;, will be &lt;a id=&quot;q&quot; title=&quot;shutting down at the end of the year&quot; href=&quot;http://googleblog.blogspot.com/2008/11/lively-no-more.html&quot; rel=&quot;nofollow&quot;&gt;shutting down at the end of the year&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This news isn&amp;#8217;t a big surprise &amp;#8212; despite &lt;a id=&quot;x4x1&quot; title=&quot;creative director Kevin Hanna&amp;#039;s speculation about growing to include casual games&quot; href=&quot;http://venturebeat.com/2008/11/19/2008/09/16/austin-game-event-lively-by-google-could-be-expanded-to-include-games/&quot; rel=&quot;nofollow&quot;&gt;creative director Kevin Hanna&amp;#8217;s speculation about expanding the product to include casual games&lt;/a&gt;, and his statement that the user base &amp;#8220;exceeded every number that [Google] put down,&amp;#8221; we&amp;#8217;ve been hearing rumors that Lively was anything but. According to &lt;a id=&quot;x-ln&quot; title=&quot;traffic data from Compete&quot; href=&quot;http://siteanalytics.compete.com/lively.com/?metric=uv&quot; rel=&quot;nofollow&quot;&gt;traffic data from Compete&lt;/a&gt;, visits to the Lively site spiked in July, then fell again. And even that spike was pretty limited.&lt;/p&gt;
&lt;p&gt;Google&amp;#8217;s announcement doesn&amp;#8217;t offer much detail about the reasons for the shutdown, noting only that Lively was an experiment, and that the time has come for Google to &amp;#8220;focus more on our core search, ads and apps business.&amp;#8221;&lt;/p&gt;
&lt;p&gt;This experiment was pretty brief &amp;#8212; Lively launched a scant four and half months ago in July, and it&amp;#8217;s still in beta testing. This is another sign that with the economy in decline, &lt;a id=&quot;htye&quot; title=&quot;Google is taking a close look at its bottom line&quot; href=&quot;http://venturebeat.com/2008/11/19/2008/11/17/google-times-are-tough-deploy-the-ads/&quot; rel=&quot;nofollow&quot;&gt;Google is taking a close look at its bottom line&lt;/a&gt;, and killing anything that isn&amp;#8217;t promising. That may be bad news for &lt;a id=&quot;bup3&quot; title=&quot;Knol&quot; href=&quot;http://knol.google.com/&quot; rel=&quot;nofollow&quot;&gt;Knol&lt;/a&gt; &amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://venturebeat.com/wp-content/uploads/2008/11/lively11.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img class=&quot;alignleft alignnone size-medium wp-image-100667&quot; title=&quot;lively11&quot; src=&quot;http://venturebeat.com/wp-content/uploads/2008/11/lively11.jpg&quot; alt=&quot;&quot; width=&quot;300&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;Competitors included Linden Labs&amp;#8217; &amp;#8220;&lt;a href=&quot;http://secondlife.com/&quot; rel=&quot;nofollow&quot;&gt;Second Life&lt;/a&gt;.&amp;#8221; But Google&amp;#8217;s take on it was more like a virtual room, much like the 3-D rooms being created by users of &lt;a href=&quot;http://www.imvu.com/&quot; rel=&quot;nofollow&quot;&gt;IMVU&lt;/a&gt; and &lt;a href=&quot;http://venturebeat.com/2008/10/29/vivatys-3-d-virtual-scenes-can-be-embedded-on-any-web-site/&quot; rel=&quot;nofollow&quot;&gt;Vivaty&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;It got an initial spurt of users, but that quickly tailed off, according to Compete.com. The highest ranked room on the site was the Lively: Google Room, which had 81,252 visitors, followed by Jen&amp;#8217;s Coffee House with 57,129 visitors. Those numbers weren&amp;#8217;t impressive by any means. Oddly enough, Lively by Google wasn&amp;#8217;t integrated at the outset with Google&amp;#8217;s in-game ad business, AdSense for Games, or its web browser, Chrome.&lt;/p&gt;
&lt;p&gt;The project was started as a &amp;#8220;20 percent&amp;#8221; project by &lt;a href=&quot;http://googleblog.blogspot.com/2008/07/be-who-you-want-on-web-pages-you-visit.html&quot; rel=&quot;nofollow&quot;&gt;Niniane Wong&lt;/a&gt;, an engineering manager at Google. (For 20 percent of their time, Google employees are allowed to do work that has nothing to do with their direct jobs). One of IMVU&amp;#8217;s co-founders also worked on the project. While Google&amp;#8217;s move validated the virtual world space, its failure is clearly a setback.&lt;/p&gt;
&lt;p&gt;Google told development partners in the past month that it would likely shut the project. Those partners included &lt;a href=&quot;http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;amp;newsId=20080708006342&amp;amp;newsLang=en&quot; rel=&quot;nofollow&quot;&gt;Rivers Run Red&lt;/a&gt;, &lt;a href=&quot;http://millionsofus.com/blog/2008/07/08/lively-by-google-is-live/&quot; rel=&quot;nofollow&quot;&gt;Millions of Us&lt;/a&gt;, Curiosity Strong Entertainment, &lt;a href=&quot;http://www.leviathangames.com&quot; rel=&quot;nofollow&quot;&gt;Leviathan Games&lt;/a&gt;, &lt;a href=&quot;http://www.x-raykid.com&quot; rel=&quot;nofollow&quot;&gt;X-Ray Kid&lt;/a&gt;, and &lt;a href=&quot;http://www.mindwalkstudios.com&quot; rel=&quot;nofollow&quot;&gt;Mindwalk Studios&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Cary Rosenzweig, chief executive of IMVU, said tonight that he was sorry to see Lively disappear but he noted that building virtual worlds isn&amp;#8217;t easy and they must be accompanied by viable business models. He said that IMVU is on track in November to have its best month ever.&lt;/p&gt;
&lt;p&gt;[&lt;em&gt;photo:&lt;a href=&quot;http://www.flickr.com/photos/qole/193548748/&quot; rel=&quot;nofollow&quot;&gt;flickr/Qole Pejorian&lt;/a&gt;&lt;/em&gt;]&lt;/p&gt;
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 <comments>http://www.thestandard.com/news/2008/11/19/google-buries-lively#comments</comments>
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 <pubDate>Wed, 19 Nov 2008 22:40:56 -0500</pubDate>
 <dc:creator>Venture Beat</dc:creator>
 <guid isPermaLink="false">121891 at http://www.thestandard.com</guid>
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