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 <title>The Industry Standard - Spore growing by 1 million+ creations per day - Comments</title>
 <link>http://www.thestandard.com/news/2008/09/12/spore-growing-1-million-creations-day</link>
 <description>Comments for &quot;Spore growing by 1 million+ creations per day&quot;</description>
 <language>en</language>
<item>
 <title>DRM = Digital Rights</title>
 <link>http://www.thestandard.com/news/2008/09/12/spore-growing-1-million-creations-day#comment-6019</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;DRM = Digital Rights Management&lt;/p&gt;
</description>
 <pubDate>Fri, 19 Sep 2008 13:49:39 -0700</pubDate>
 <dc:creator>David Kuan</dc:creator>
 <guid isPermaLink="false">comment 6019 at http://www.thestandard.com</guid>
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 <title>What&#039;s drm??</title>
 <link>http://www.thestandard.com/news/2008/09/12/spore-growing-1-million-creations-day#comment-6016</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;What&#039;s drm??&lt;/p&gt;
</description>
 <pubDate>Fri, 19 Sep 2008 13:18:56 -0700</pubDate>
 <dc:creator>jjpeg27</dc:creator>
 <guid isPermaLink="false">comment 6016 at http://www.thestandard.com</guid>
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 <title>Pretty typical of the</title>
 <link>http://www.thestandard.com/news/2008/09/12/spore-growing-1-million-creations-day#comment-5627</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;Pretty typical of the internet. The people who have a problem are online leaving bad ratings, and the people who&#039;re playing the game are off playing the game. And most of the people leaving ratings in this case don&#039;t own the game and aren&#039;t going to own it because of their (valid) issues with the DRM. &lt;/p&gt;
&lt;p&gt;DRM does nothing to prevent piracy since cracked versions are readily available on the web. It just hurts sales.&lt;/p&gt;
</description>
 <pubDate>Fri, 12 Sep 2008 16:23:50 -0700</pubDate>
 <dc:creator>Pete S</dc:creator>
 <guid isPermaLink="false">comment 5627 at http://www.thestandard.com</guid>
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<item>
 <title>Spore growing by 1 million+ creations per day</title>
 <link>http://www.thestandard.com/news/2008/09/12/spore-growing-1-million-creations-day</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;(Updated with video)&lt;/b&gt; Last week, I noted the overwhelmingly &lt;a href=&quot;http://www.thestandard.com/news/2008/09/08/picture-spore-hype-backlash&quot;&gt;negative reviews of Spore&lt;/a&gt; on Amazon.com centering on the DRM restrictions set by Electronic Arts. The implication was the Spore experience was not living up to the nuclear-powered hype that preceded the launch.&lt;/p&gt;
&lt;div style=&quot;float: left; margin-right: 10px; margin-bottom: 2px&quot;&gt;
&lt;script type=&quot;text/javascript&quot;&gt; digg_url = &#039;http://digg.com/tech_news/Spore_growing_by_1_million_creations_per_day&#039;; &lt;/script&gt;&lt;script src=&quot;http://digg.com/tools/diggthis.js&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;&lt;/div&gt;
&lt;p&gt;I am now reconsidering my earlier appraisal, after observing that Spore.com&#039;s &amp;quot;&lt;a href=&quot;http://www.spore.com/sporepedia&quot;&gt;Sporepedia&lt;/a&gt;&amp;quot; has added well over one million user-submitted creations in less than 24 hours. &lt;/p&gt;
&lt;p&gt;I checked out the Sporepedia around noon yesterday, and &lt;a href=&quot;http://news.ycombinator.com/item?id=301503&quot;&gt;saw that the counter totalled more than 12 million creations&lt;/a&gt;. The precise number was just over 12.6 million. This morning, I checked back in again and found nearly 14 million creations, representing a daily growth rate of 10%. In the 15 minutes since I started working on this story, approximately 15,000 new creations have been added.&lt;/p&gt;
&lt;p&gt;Of course, 1.4 million new creatures doesn&#039;t mean there are 1.4 million new users. Many players are uploading iterations of the same creature, or making a variety of creatures. Still, it indicates that despite the DRM problems noted by Amazon&#039;s reviewers, the game is still attracting lots of new customers, and encouraging them to keep playing the game. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/sites/thestandard.com/files/u158/091208_spore.jpg&quot; alt=&quot;Spore&quot; align=&quot;middle&quot; height=&quot;250&quot; width=&quot;550&quot; /&gt; &lt;/p&gt;
&lt;p&gt;&lt;br clear=&quot;all&quot; /&gt;
&lt;p&gt;Update: I&#039;ve added a video of an EA employee demoing how to create &amp;quot;advanced&amp;quot; creatures. She starts talking at 20 second in:  &lt;/p&gt;
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&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Picture This: &lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/news/2008/09/08/picture-spore-hype-backlash&quot;&gt;Spore hype backlash&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/news/2008/08/29/warcraft-graphic-improvements-coming-gradually-youll-pay&quot;&gt;Virtual worlds: Warcraft graphics improve, for a price&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/predictions/e3-modify-format-or-cancelled-2009&quot;&gt;E3 to modify format or cancelled for 2009&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
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 <comments>http://www.thestandard.com/news/2008/09/12/spore-growing-1-million-creations-day#comments</comments>
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 <pubDate>Fri, 12 Sep 2008 08:23:10 -0700</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">114517 at http://www.thestandard.com</guid>
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