<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xml:base="http://www.thestandard.com" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
 <title>The Industry Standard - EA to release &amp;quot;authorized&amp;quot; Facebook Scrabble app -- a little late, perhaps? - Comments</title>
 <link>http://www.thestandard.com/node/109225</link>
 <description>Comments for &quot;EA to release &quot;authorized&quot; Facebook Scrabble app -- a little late, perhaps?&quot;</description>
 <language>en</language>
<item>
 <title>The official Scrabble</title>
 <link>http://www.thestandard.com/node/109225#comment-3823</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;The official Scrabble version has hit Facebook, and the word&#039;s out: it&#039;s terrible.&lt;/p&gt;
&lt;p&gt;Of the 1000+ postings on the app&#039;s home page, I have yet to read one that&#039;s positive, and the overall rating is an embarassing 1.2 of 5 stars. EA seems to have gone overboard with interface effects, resulting in obnoxious sounds and animations that contribute nothing to gameplay and simply suck up bandwidth for people on slow connections -- which would be bad enough -- if it weren&#039;t for the overwhelmingly negative PR this has generated among the user community.&lt;/p&gt;
&lt;p&gt;Hasbro really dropped the ball on this one; instead of recognizing the application&#039;s popularity and working out a deal with the creators of the online version, they attempted an RIAA-style legal campaign to crush a trademark infringement, and completely overlooked the fact that inside of six months, their game became the hottest thing on the web, impelled numerous casual players (myself included) to buy a board game version for home, and scored a ton of free publicity that would have been impossible to buy.&lt;/p&gt;
&lt;p&gt;The brothers from India have come up with a reasonably clever way to circumvent the original claim of trademark infringement in the meantime, while Hasbro&#039;s heavy-handed legal stance combined with EA&#039;s appallingly awful implementation of the game has succeeded in alienating most of their user base. It will take them some months (not to mention a much-improved game design) to recover from the firestorm of bad publicity they&#039;ve touched off.&lt;/p&gt;
&lt;p&gt;I hope that other corporations are paying attention to the paradigm shift -- online user communities want to watch, play, and listen, not get caught in the middle of messy legal battles. There are ways to co-opt this market and make friends with your end users -- Hasbro very obviously took the wrong approach, and despite their case having solid legal standing (really, Scrabulous was a pretty obvious rip-off), their ham-fisted management completely mishandled the issue, succeeding only in creating antipathy between them and their customer base all in one broad, clumsy stroke. You can&#039;t buy that kind of stupidity.&lt;/p&gt;
</description>
 <pubDate>Fri, 01 Aug 2008 12:41:03 -0700</pubDate>
 <dc:creator>Klaus</dc:creator>
 <guid isPermaLink="false">comment 3823 at http://www.thestandard.com</guid>
</item>
<item>
 <title>EA to release &quot;authorized&quot; Facebook Scrabble app -- a little late, perhaps?</title>
 <link>http://www.thestandard.com/node/109225</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/sites/thestandard.com/files/u2482/ealogo.png&quot; align=&quot;left&quot; height=&quot;136&quot; width=&quot;146&quot; /&gt;Months after Hasbro and the two brothers who invented Scrabulous tangled over the unauthorized Scrabble Facebook app, &lt;a href=&quot;http://www.breitbart.com/article.php?id=D91P7CA00&amp;amp;show_article=1&quot;&gt;Electronics Arts is releasing an &amp;quot;official&amp;quot; Scrabble application&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;It will be a tall task, given Scrabulous&#039;s popularity -- nearly a half-million daily users -- and the resentment of its user base towards the attempts to crush it. Why would Facebook&#039;s fickle users want to leave the unofficial version with tons of their friends using it, for the official version?&lt;/p&gt;
&lt;p&gt;EA won&#039;t share any details of its Scrabble game, but if it has some nifty features, it could grab some market share. But the question remains: Why did it take so long? And why didn&#039;t Hasbro just buy Scrabulous outright and rebrand it? &lt;/p&gt;
&lt;p&gt;Even more obscure for Scrabble users, the rights to the online version of Scrabble are split between a pair of companies, EA and RealNetworks, with EA holding US and Canadian publishing rights, and Real holding the rights outside those countries. As a result, players inside and outside the US won&#039;t be able to play against one another -- not a smooth move in a world made borderless by the propagating Internet.&lt;/p&gt;
&lt;p&gt;It remains to be seen if this is too little, too late -- or if fans will flock to the new &amp;quot;official&amp;quot; app. Likely, it will get some traction as Facebook users see the &amp;quot;Scrabble&amp;quot; name, sign up and invite their friends. &lt;/p&gt;
&lt;p&gt;Too bad for the brothers from India -- we hope they find some way to cash out from all this, or get a new job with a startup.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/06/25/it-vs-initiative-internet-a%20ge-comes-battlefield&quot;&gt;IT vs. initiative: The Internet age comes to the battlefield&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/news/2008/06/24/what-your-future-really%20-looks-digital-home-2013&quot;&gt;The Digital Home of 2013: 10 consumer technologies that will succeed, and five that will fail&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/news/2008/05/29/where-are-they-now&quot;&gt;Whe re are they now? &lt;i&gt;The Industry Standard&lt;/i&gt; tracks down 10 dot-coms from the Web bubble of the late 1990s&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/news/2008/05/14/industry-standards-top-%2025-b-z-list-blogs&quot;&gt;The Industry Standard&#039;s Top 25 B-to-Z List Blogs&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.thestandard.com/node/109225#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/5661">Business &amp;amp; Finance</category>
 <category domain="http://www.thestandard.com/taxonomy/term/6239">co:Electronic Arts</category>
 <category domain="http://www.thestandard.com/taxonomy/term/833">co:Facebook</category>
 <category domain="http://www.thestandard.com/taxonomy/term/6240">product:scrabble</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <pubDate>Mon, 07 Jul 2008 14:53:10 -0700</pubDate>
 <dc:creator>Jordan Golson</dc:creator>
 <guid isPermaLink="false">109225 at http://www.thestandard.com</guid>
</item>
</channel>
</rss>
