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 <title>The Industry Standard - EA evolves Spore ad campaign - Comments</title>
 <link>http://www.thestandard.com/news/2008/06/19/ea-evolves-spore-ad-campaign</link>
 <description>Comments for &quot;EA evolves Spore ad campaign&quot;</description>
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 <title>EA evolves Spore ad campaign</title>
 <link>http://www.thestandard.com/news/2008/06/19/ea-evolves-spore-ad-campaign</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img src=&quot;/sites/thestandard.com/files/u4789/spore.jpg&quot; height=&quot;159&quot; width=&quot;266&quot; /&gt;Electronic Arts launched a new and decidedly mainstream ad campaign for its much anticipated simulation game, Spore. The campaign ignores specific game details, which usually whet the appetites of committed PC gamers, in favor of painting a broad picture of Spore for the average gamer. Earlier Spore advertising and media coverage focused on core gamers, featuring specifics about the game engine and guerilla marketing for followers anticipating the release.&lt;/p&gt;
&lt;p&gt;Undoubtedly, EA is shifting gears in hopes Spore will be the &lt;b&gt;&lt;a href=&quot;http://www.joystiq.com/2004/09/28/sims-2-posts-record-setting-sales/&quot;&gt;mainstream hit &lt;/a&gt;&lt;/b&gt;The Sims was (also developed by Maxis and released by EA) for casual PC gamers. EA also announced recently that &lt;b&gt;&lt;a href=&quot;http://www.joystiq.com/2008/06/10/spores-system-requirements/&quot;&gt;system requirements&lt;/a&gt;&lt;/b&gt; for the game will allow it to run on systems two to three years old, another step in reaching beyond the core gamer demographic. Other high-profile PC game releases have traditionally required the latest, most expensive hardware, limiting market penetration in favor of pleasing core gamers&#039; desire for intense, realistic graphics.  &lt;b&gt;[ &lt;a href=&quot;http://adweek.blogs.com/adfreak/2008/06/spore-ads-crawl.html&quot;&gt;Adfreak&lt;/a&gt; ]&lt;/b&gt;&lt;/p&gt;
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&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/apple-opens-store-second-life&quot;&gt;Apple opens a store in Second Life&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/03/21/real-reason-microsoft-wont-bring-blu-ray-xbox-hdi&quot;&gt;The real reason Microsoft won&#039;t bring Blu-ray to the Xbox: HDi&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/04/22/sonys-ps3-home-timeline-goes-bad-worse&quot;&gt;Sony&#039;s PS3 Home timeline goes from bad to worse&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Analysis: &lt;b&gt;&lt;a href=&quot;/news/2008/06/06/independent-gaming-could-flourish-iphone&quot;&gt;Independent gaming could flourish on the iPhone&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Special Feature: &lt;b&gt;&lt;a href=&quot;/news/2008/05/29/where-are-they-now&quot;&gt;Where are they now? &lt;i&gt;The Industry Standard&lt;/i&gt; tracks down 10 dot-coms from the Web bubble of the late 1990s&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
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 <comments>http://www.thestandard.com/news/2008/06/19/ea-evolves-spore-ad-campaign#comments</comments>
 <category domain="http://www.thestandard.com/taxonomy/term/4867">co:ea</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2663">gaming</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://www.thestandard.com/taxonomy/term/5781">Spore</category>
 <category domain="http://www.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <pubDate>Thu, 19 Jun 2008 10:21:41 -0700</pubDate>
 <dc:creator>Chris Tompkins</dc:creator>
 <guid isPermaLink="false">108241 at http://www.thestandard.com</guid>
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