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 <title>The Industry Standard - One game company’s plan to push retail through Facebook - Comments</title>
 <link>http://www.thestandard.com/news/2008/03/21/one-game-company-s-plan-push-retail-through-facebook</link>
 <description>Comments for &quot;One game company’s plan to push retail through Facebook&quot;</description>
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 <title>One game company’s plan to push retail through Facebook</title>
 <link>http://www.thestandard.com/news/2008/03/21/one-game-company-s-plan-push-retail-through-facebook</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;a href=&quot;http://venturebeat.com/wordpress/wp-content/uploads/2008/03/candie.JPG&quot; title=&quot;candie.JPG&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://venturebeat.com/wordpress/wp-content/uploads/2008/03/candie.JPG&quot; alt=&quot;candie.JPG&quot; height=&quot;228&quot; width=&quot;202&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
It&amp;#8217;s a great platform for hosting casual games, but it&amp;#8217;s a bitch to monetize: The problem with Facebook is that it&amp;#8217;s just too new to be certain how to create a great business on top of it. &lt;a href=&quot;http://www.zynga.com/&quot; title=&quot;Zynga&quot; id=&quot;wu5a&quot; rel=&quot;nofollow&quot;&gt;Zynga&lt;/a&gt; and &lt;a href=&quot;http://socialgn.com/&quot; title=&quot;SGN&quot; id=&quot;t1&quot; rel=&quot;nofollow&quot;&gt;SGN&lt;/a&gt; want to &lt;a href=&quot;http://venturebeat.com/2008/02/14/zynga-and-sgn-launch-ad-networks-for-game-developers-on-social-networks/&quot; id=&quot;ujsa&quot; title=&quot;create their own ad platforms&quot; rel=&quot;nofollow&quot;&gt;create their own ad networks&lt;/a&gt; on Facebook, but a more established company I recently spoke with has a different idea.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.threewavesoftware.com/&quot; id=&quot;c0h4&quot; title=&quot;Threewave Software&quot; rel=&quot;nofollow&quot;&gt;Threewave Software&lt;/a&gt; is a development studio that has worked on mainstream blockbusters like Doom III, Return to Castle Wolfenstein and Turok. In 2005, it bought a small startup called &lt;a href=&quot;http://www.gnosisgames.com/&quot; id=&quot;d82u&quot; title=&quot;Gnosis Games&quot; rel=&quot;nofollow&quot;&gt;Gnosis Games&lt;/a&gt; and began to fund the development of some smaller, casual games, which were then sold through retail channels.&lt;/p&gt;
&lt;p&gt;Unlike the one-off casual games you&amp;#8217;ll generally find on the internet, what Gnosis makes are themes packages like &lt;a href=&quot;http://chill.comcast.net/deluxe.aspx?code=114124767&amp;amp;genre=New&amp;amp;RefID=&amp;amp;Session=&amp;amp;origin=&amp;amp;ln=en&quot; id=&quot;awal&quot; title=&quot;Candie&amp;#039;s Factory&quot; rel=&quot;nofollow&quot;&gt;Candie&amp;#8217;s Factory&lt;/a&gt;, which is billed as an action / puzzle game. The plan is to split off individual mini-games and place them on Facebook to gain brand recognition for the retail product.&lt;/p&gt;
&lt;p&gt;&amp;#8220;We&amp;#8217;re trying to build up an audience on Facebook where you can develop the brand association, so when you see that same brand at retail, you&amp;#8217;re already familiar with it,&amp;#8221; says Threewave&amp;#8217;s CEO, Dan Irish. &amp;#8220;I think for this year, the retail proposition is still the most important.&amp;#8221;&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s easiest to think of like an appetizer or hors&amp;#8217;doeuvres &amp;#8212; having had a taste they enjoy, players may well want to pay for a full meal. When I asked Irish why other publishers aren&amp;#8217;t doing the same thing, he said it&amp;#8217;s because they don&amp;#8217;t have the background to sell full retail games.&lt;/p&gt;
&lt;p&gt;Threewave&amp;#8217;s ideas do seem to be in line with the plans of Electronic Arts, which has a stealth division called Blueprint that is &lt;a href=&quot;http://www.joystiq.com/2008/02/11/ea-blueprint-developing-games-for-social-networking-sites/&quot; id=&quot;raa4&quot; title=&quot;reportedly creating &quot; rel=&quot;nofollow&quot;&gt;reportedly creating &amp;#8220;brand extensions&amp;#8221;&lt;/a&gt; for its games to be distributed on social networks.&lt;/p&gt;
&lt;p&gt;In a broad sense, both companies are planning on using Facebook as a marketing platform for their properties &amp;#8212; which is actually somewhat similar to what Zynga does when it&amp;#8217;s cross-promoting its own games through advertisements on its network.&lt;/p&gt;
&lt;p&gt;However, for Threewave, the proposition extends to testing out new concepts. While Candie&amp;#8217;s Factory already exists, Gnosis will use Facebook as a place to vet games before it spends the time and money necessary to turn them into full games and sell them. Once the games are being sold, they&amp;#8217;ll remain connected; scores achieved on the game will be reported back to Facebook, and vice versa.&lt;/p&gt;
&lt;p&gt;Irish admits that he thinks the importance of retail sales will wane over the next five years, bringing advertising and micro-transactions within games to prominence; Threewave will also test out those models while it&amp;#8217;s pushing its games. At the same time, he&amp;#8217;s looking out for a coming rollup of small developers. Soon, he says, &amp;#8220;the top ten percent of developers will command 90 percent of the revenues.&amp;#8221;&lt;/p&gt;
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 <comments>http://www.thestandard.com/news/2008/03/21/one-game-company-s-plan-push-retail-through-facebook#comments</comments>
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 <pubDate>Fri, 21 Mar 2008 15:17:07 -0700</pubDate>
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